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Zero Latency Upgrades VR Attraction Platform With Hardware From Microsoft & HP

Road to VR

Zero Latency, creator of a leading VR attraction platform, is now deploying their ‘gen 2’ VR hardware. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency ‘Gen 1’ hardware | Image courtesy Zero Latency.

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NVIDIA CloudXR is Launching on Google Cloud, Microsoft Azure, and AWS

Road to VR

NVIDIA is continuing the rollout of its CloudXR technology on the three leading cloud computing platforms: AWS, Microsoft Azure, and Google Cloud. CloudXR is a specialized solution for the unique latency and performance requirements of VR and AR streaming. Image courtesy NVIDIA.

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!

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Report Casts Doubt on HoloLens 3, Microsoft Says AR Headset is “doing great”

Road to VR

Microsoft’s enterprise-focused HoloLens 3 may be dead in the water, as a recent report maintains that internal divisions have hobbled the company’s efforts to release its next AR headset as planned. Alex Kipman wearing HoloLens 2, Image courtesy Microsoft. Microsoft Responds.

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LAVR Tag Brings 100-Person Arena-Scale VR Laser Tag To Oculus Quest

VRScout

Sure, the concept of VR laser tag isn’t new; Zero Latency has been prominent among numerous companies that have been coming out with laser tag games in VR Spaces. You know The VOID and Zero Latency, they require so much stuff that you have to wear and that you have to do, and this has nothing.”

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Led by Former Oculus Exec, Facebook’s New Cloud Gaming Service Paves the Way to VR Streaming

Road to VR

Rubin also touched on the reality of game streaming latency as it stands today, knowing that competitive and VR games share exceptionally demanding latency requirements which the service isn’t ready to handle just yet. This is cloud gaming after all, so even with latency-tolerant games players may notice some glitches. […].

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Qualcomm announces AR2 chip to pave the road to the augmented reality glasses of the future

The Ghost Howls

Considering that the glasses talk wirelessly with the phone, there is latency between the rendering request, when the frame is actually rendered, when it arrives back to the glasses, and when it is shown on screen. This chip works with Wi-Fi 7 (which I didn’t even know existed) to reduce the latency of connection up to 2ms.