This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
NVIDIA is continuing the rollout of its CloudXR technology on the three leading cloud computing platforms: AWS, Microsoft Azure, and Google Cloud. CloudXR is a specialized solution for the unique latency and performance requirements of VR and AR streaming. Image courtesy NVIDIA. Today Nvidia also said it will soon launch CloudXR 2.1
Flash forward to 2019 and LAVR Tag, a VR version of laser tag just released by MANUVR Entertainment using the Oculus Quest , is giving those ‘80s kids—now adults—a chance to finally live out their dream. “He did this without the Oculus,” Bolton continued. I mean just it’s truly remarkable.
Not only is the company’s just-launched cloud streaming service headed by Jason Rubin, a former Oculus executive, but VR cloud streaming is being talked about at the highest levels of the company. It’s critical for us to start with latency-tolerant games so we can deliver a good experience for players across a variety of devices.
TPCAST , the company known for creating a wireless adapter for HTC Vive, announced that they’ll be delivering a device that supports the Oculus Rift by the end of the year. TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. image courtesy TPCAST.
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown. ” Photo by Road to VR.
Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. Oculus delays shipments of the Elite Strap due to breakage reports. Other relevant news. New details on the Lynx MR headset.
Rendering immersive XR experiences in the cloud, compressing the video and audio streams, and serving that up to VR and AR devices for interactive experiences over 5G and WiFi networks—all at a low enough latency to make it feel like you’re tethered to powerful PC—is no small feat. That’s XR cloud streaming in a nutshell.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. But everyone agrees a dangling cable is not only annoying, it’s an immersion detractor. 264 or similar chip solutions.
It’s a Helsinki-based company (“varjo” is “shadow” in Finnish) that’s been in stealth until now, working to develop a 70 megapixel solution for XR (by comparison, Oculus Rift and HTC Vive run about 1.2 Comparison shot of Varjo Bionic display and Oculus Rift display. Comparison shot of Varjo Bionic display and Oculus Rift display.
I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). The product’s main feature was 3D graphical renderings of U.S. cities, starting with San Francisco.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Two cool news from Oculus App Lab. Top news of the week.
Since it features no computational unit and no battery, it can be smaller and lighter than “shoebox” headsets like the Oculus Quest that must contain everything inside; Thanks to the use of pancake optics, the screen can be closer to the lenses , for a very compact design. Zoom on the 6DOF controllers. The importance of Huawei.
Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. and Intel, was delivering a total latency between 4 – 6 ms through their mock-up 5G network. Cloud gaming isn’t a new concept, at least in the world of traditional flatscreen games.
Announced last month , VirtualLink is a connection standard designed specifically for VR headsets, which is backed by a consortium of major players in VR space, including NVIDIA, AMD, Valve, Microsoft, and Oculus. The standard is said to be “purpose-built for VR,” being optimized for latency and the demands of next-generation headsets.
He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ ” He expects Meta to continue pushing the narrative for VR.
billion meeting minutes in Microsoft Teams alone in one day. . Companies like High Fidelity and Microsoft are already working on environments that make this possible. . The company has seen a record of 2.7 VR will take the new meeting landscape to the next level. Some interactions will still demand an extra human touch.
Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, cross-platform mixed reality applications through an SDK. Spatial Maps?—?Spatial
VR headsets are designed to block out light and envelop our field of view as completely as possible with high quality, low latency visuals. Microsoft’s HoloLens, for example, can place virtual screens on physical walls that stay where you leave them as you walk around your living room or turn your head.
I have to say that this “leak” comes in a very timely fashion , by chance exactly at the moment when Facebook was building the hype for Oculus Quest 2 Pro , convincing so some people to wait for Valve’s moves before buying the new Oculus headset. Microsoft is going to release a database of synthetic faces.
Didn’t work (Image by Microsoft). I expect the smartglasses from Facebook, first of all, to be Facebook-branded (so, goodbye Oculus), to be very stylish (remember that Luxottica is the leading company for glasses and sunglasses), and to be able to connect to the smartphone without a tether. Sounded good.
VirtuaLink is new connector standard created by a consortium representing many of VR’s most prominent players—NVIDIA, AMD, Valve, Oculus, and Microsoft. The standard is said to be “purpose-built for VR,” being optimized for latency and the needs of next-generation headsets.
So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. Despite the news, this year’s DEAL expo was as busy as ever. Perhaps more like 60fps or 45fps with reprojection to 90hz?
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. Oculus Quest Me and my Quest 2 When I’m at home, the Quest is the headset that I use the most. Verify the most that you can before leaving, so that you can find solution in advance.
A worker wearing HoloLens 2 (Image by Microsoft). So, I envision the main companies in the field, like Microsoft and Magic Leap, to put their efforts into improving their platform to offer better services to their enterprise customers. Let me be very honest: I’m not expecting that much from this year in augmented reality.
A consortium representing many of VR’s most prominent players—NVIDIA, AMD, Valve, Oculus, and Microsoft—have backed a new connector standard called VirtualLink which the companies say was “developed to meet the connectivity requirements of current and next-generation virtual reality (VR) headsets.”
Second, latency on this hardware was said to be under 30 milliseconds but would be improved to under 20 milliseconds — a critical threshold for comfort — by the time the system reaches broader deployment.
Switch, despite being substantially underpowered compared to the latest consoles from Microsoft and Sony, has sold tremendously well since its March 2017 launch, reaching 32 million unit sales by the end of 2018.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR.
But this doesn’t mean a new headset like the standalone reference designs from Qualcomm and Intel, or devices like Oculus’ Santa Cruz and Microsoft’s HoloLens. Simply looking at the drones would blow them up, which allowed me to test the latency. That said, the system was reliable for the most part.
Put simply, the Vive Tracker is a wireless, battery powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment. Since my visit to Sandbox all those years ago, there have been another 2 versions of the Vive Tracker released, aptly named Vive Tracker 2.0
In 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). The product’s main feature was 3D graphical renderings of U.S. cities, starting with San Francisco.
Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.” That’s potentially revolutionary for the VR and AR industry if true.
But immersive head-mounted AR for consumers has had one major hurdle that Microsoft may have just solved. When accuracy and latency isn’t low enough, the augmented objects swing around with your head and your brain doesn’t consider them part of the world. HoloLens’ sensor cluster has a whopping 11 elements.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. In another scenario, we may see game engines dominant, like Unity or Unreal.
Microsoft offers Games Pass and backwards compatibility, but PlayStation arguably has stronger first-party exclusives. Sony and Microsoft make the actual profit from services and the cut they get from each game sold. Why Sony (Likely) Won’t Do It. And soon, PlayStation will have a VR system too.
Microsoft decided to take a calculated risk and leave the Virtual Reality market to Facebook (through Oculus and Samsung) and HTC with their dedicated headsets Gear VR, Rift and Vive. All future users of HoloLens should need is a collaborative suite (perhaps Microsoft’s own HoloOffice?).
Metaverses are in line with the tech trend Oculus Quest reported sales growth, which indicates higher accessibility of VR equipment for the general audience. Thirdly, network latency is always there and always causes problems; usually, the Internet connection is not enough to cater to all the needs of metaverses.
The designs cover all three technologies from a sleek looking, matt black VR headset to an MR device similar to Microsoft’s HoloLens. As Oculus Quest has proven customers want easy to use, wireless devices and 5G is expected to take that to the next stage. All the form factor were developed by Goertek.
My current super-elegant Oculus avatar. Oculus avatars are consistent over all Oculus experiences (unless they are overridden by the developer). Geolocation will definitely start playing a larger role since that will be the limiting factor for latency. The experiments with Minecraft and Doom are just examples….
” He also pointed out the development over at Amazon, where last month the company announced AWS Wavelength for ultra-low latency 5G computing at the edge, something that will have a direct impact on using and building the next generation of AR and VR headgear. “The industry is firing up 5G and that will also be a big push.”
Moreover, last year, Nreal partnered with University researchers and Microsoft to leverage its smart glasses technology as a medical device. In the background, major immersive tech vendors like Meta, Apple, and Microsoft are exploring what innovations are required to drive the space. The world of smart glasses is coming closer.
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
VR is becoming more affordable for a wide range of gaming customers, thanks to tools like the Oculus Quest, which sold 15 million units during just 20 months on the market. Microsoft and Meta have already revealed their intentions to build Metaverse gaming environments and communities in the years ahead.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content