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According to Qualcomm, this feature will help reduce latency and provide a more responsive and natural-feeling AR experience. For instance, earlier this year Microsoft announced a partnership to utilize the AR2 Gen 1 chip for future products beyond the HoloLens 2. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X
We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. In a recent funding announcement , Varjo announced the most recent development in their cloud services. CloudXR From NVIDIA.
He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ These collaborations are also a result of the need to create an open and interoperable metaverse.
It also makes it easy for companies to access enterprise-grade apps with dedicated solutions for design, productivity, and even collaboration tools (like Zoom or Microsoft Teams). Eye tracking features also allow for foveated rendering, reducing the risk of lag and latency in XR experiences.
Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. Other relevant news. HoloLens 2 availability has been expanded to 15 new regions : Italy (YESSS!)
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. On the technological side, it seems all is set to start using cloud rendering, but the big problem of the latency from the nearest server remains; VRSS (Variable Rate SuperSampling) v2 has been announced.
Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, cross-platform mixed reality applications through an SDK. Spatial Maps?—?Spatial
Didn’t work (Image by Microsoft). Of course, Microsoft and Amazon are observing the situation: in my opinion, Microsoft will wait a bit , considering its focus on AR enterprise with HoloLens, while Amazon could improve its already existing offering of glasses connected with Alexa. Sounded good.
In a compilation video released by the research team, you can see a person wearing a Microsoft Hololens mixed reality headset extinguishing an AR fire using a real-world fire extinguisher. This also opens up the possibilities with MR, VR, AR, and mobile tracking using an end-to-end latency over Wi-Fi.
The bright low latency passthrough was nice in both open periphery and a small magnetic light shield that did a nice job sealing off the scene. The pitch for Android XR is that almost anything can become an accessory to Gemini and computer vision, and Google aims to support Unity PolySpatial for multitasking volumetric apps.
On the other hand, Unity is introducing tools that leverage AI to simplify XR content creation processes. Unity Muse, Sentis to Tap AI-Powered Content Creation This week, two AI tools, Unity Muse and Sentis , were released to assist creatives in designing immersive worlds and XR content.
I have developed a Unity program where the controllers left a trail behind them… and when I drew stuff behind me, I then noticed that the trail was more or less like what I tried to draw with my hands. If this gets fixed, I can say that the tracking will become as the one by Microsoft. The latency is really a lot less perceivable.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. I have to warn you that the quality of the tethered connection is not the same as Quest Link (there is more latency and more blur), but it’s ok enough to work. So here I’m using the Pico 4 whenever possible.
Finally, Meta improved graphic performance by debuting a new frame timing algorithm that reduces latency and stuttering in specific Quest applications. The OpenXR API is crucial for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
The SDK will also support third-party Unity plug-ins, and NuEyes intends to ship its SDK platform in Q1 2024. According to the firm, the NuLoupes display delivers live 3D stereoscopic imaging with near-zero latency. Additionally, Microsoft is sparking its stake in an Industrial Metaverse, with plans to debut products in 2024.
Firms such as Virbela, Meta Platforms, ENGAGEXR, Spatial, Arthur, NVIDIA Omniverse, Microsoft, Pico Interactive, Varjo, HTC VIVE, and UPWorlds are all working to build these platforms. These firms have teamed up with Epic Games and Unity — two of the world’s largest gaming engines. Telecoms are key to achieving such goals.
In Microsoft Mesh, the immersive content you create is experienced by users on a desktop PC or in VR. The toolkit supports Unity so you can build environments in a familiar way and leverage existing scenes and assets to build experiences in Mesh. It also works without a server deployment, making it simple to get started.
Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.” That’s potentially revolutionary for the VR and AR industry if true.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.
The update also includes Unity integration, APIs for server optimization, and low-latency connections. The updates also integrate third-party tools from solution providers like Microsoft Azure, Siemans, and Unity to elevate workflows.
Technologies such as noise suppression are commonly used on platforms such as Microsoft Teams, Zoom, and others. This leads to a concise, clear audio output, complete with noise reduction, echo and reverberation removal, and low latency audio. These would include spatial audio, broadcast video latency enhancements, and others.
He added that avatars would remain instrumental in interfacing with users in factories, gaming platforms, and eCommerce spaces, using natural language processing , computer vision, and realistic facial and body animations, all with low-latency performance “to the millisecond.”
Many vendors , from Meta, to Microsoft, and Unity, offer these solutions. They not only reduce latency and the need for computing power, but minimize the distance data needs to travel to reach devices and computers, narrowing attack surfaces.
Microsoft Magic Leap Varjo HP Acer Samsung ASUS Dell Biel AjnaXR FYR Medical ESight Canon IrisVision VRgineers Zappar Lynx Valve MicrosoftMicrosoft has been increasing its focus on the extended reality landscape in recent years, with the production of solutions such as Microsoft Mesh, and a metaverse environment for Microsoft Teams.
MicrosoftMicrosoft has been increasing its focus on the extended reality landscape in recent years by producing solutions such as Microsoft Mesh and a metaverse environment for Microsoft Teams. The device includes two active Bluetooth controllers and access to development platforms such as Unity.
This aligns it with the prices for competing solutions like the Apple Vision Pro and Microsoft HoloLens 2. Unique passthrough capabilities: With dual, low-latency 20-megapixel cameras, the XR-4 headsets can create photorealistic mixed-reality experiences.
The XR visual processing pipeline is both compute intensive and latency sensitive. It takes plenty of time, trial and working on game engines such as Unity & Unreal to get close to the fidelity that consumers have come to demand from even the most rudimentary smartphone apps. The smaller the M2P, the more immersive your experience.
Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others. He said, “If they can perfect their new R1 chip running, reach zero-latency, and controllerless interfacing working in real-time, this changes the game. “Now we need to see the stuff working,” he said.
This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence.
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
Together with connection reliability, the Client updates included much improved inside-out tracking, local dimming, lighthouse mode, audio latency adjustment, bug fixes, and other important features. Arguably the most important update, and something long awaited by the non-Beta community, was the activation of eye tracking.
Using assisted reality smart glasses, the wearer of the device can connect with colleagues via video conferencing applications such as Microsoft Teams or Zoom, where experts on the other end of the line see what the worker sees (point of view) as s/he observes a specific scenario in a factory, for example.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
He's formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Reducing Latency is Becoming Complex Trends Presence in VR requires low latency, and reducing latency is not easy. Low latency is also not the result of one single technique. Others did this work themselves. What should they do?
And what I mean by that is, we had this proof of concept, we were really passionate about doing this, we understood the benefits, but we didn’t really go hire anyone that had Unity experience, or didn’t hire anyone that had 3D modeling experience. I didn’t have a background in Unity. That develop these technologies.
And what I mean by that is, we had this proof of concept, we were really passionate about doing this, we understood the benefits, but we didn’t really go hire anyone that had Unity experience, or didn’t hire anyone that had 3D modeling experience. I didn’t have a background in Unity. That develop these technologies.
But I would wait to rejoice from it: VR requires a very short motion-to-photon latency, and as of today no cloud rendering service can offer such low latency in every possible location of the user. The “metaverse” was not a key topic inside “Microsoft Build”. Snap shares lose -30% of its stock value.
The problem is not the headset, but the controllers, that maybe to spare battery are emitting very low IR light, that can’t be detected very well outside, where the Sun emits too many IR rays; A Redditor has published a super cool guide on how to obtain the most from your router to have very low latency on Virtual Desktop.
And some of them are built on Unity, others are built on Unreal. And the way you do this -- and we have not created a uniform idea -- but on our systems, you can log in with a Microsoft account, or log in with a Sony account, log in with a Nintendo account, and you can see your friends on Fortnite.
And some of them are built on Unity, others are built on Unreal. And the way you do this -- and we have not created a uniform idea -- but on our systems, you can log in with a Microsoft account, or log in with a Sony account, log in with a Nintendo account, and you can see your friends on Fortnite.
This is now only possible wearing a backpack PC and VR headset in special locations like Sandbox VR, Zero Latency, and Dreamscape. The fund’s top five holdings are Nvidia (8.93%), Microsoft (4.91%), Roblox (4.85%), Tencent, majority shareholder of Epic Games (4.80%) and Unity (3.99%). Speaking of Nvidia….
There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. First of all, the Web3 VR platform has announced version 3.0 which is releasing this autumn with a massive update in which basically everything will be improved.
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