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Kim Nevelsteen wants to bridge different virtual worlds to create the Metaverse

The Ghost Howls

We all dream of the Metaverse , a fantastic online virtual world where we can all hang out with other people and do whatever we want. And even worse, these virtual worlds are like silos: they don’t talk to each other, they are separate the one from the others, they are not connected in any way. What is your job?

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5 Companies Aiming to Cut the Cord on High-end VR Headsets

Road to VR

Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. Ridding our headsets of the cable would mean deeper immersion and physical freedom within the virtual world.

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The most important XR news from MWC 2019

The Ghost Howls

Frontal view of the device (Image by Microsoft). The biggest news of the MWC for what concerns XR has been for sure the announcement of the HoloLens 2 by Microsoft. Image by Microsoft). Together with the HoloLens 2, Microsoft has also announced a new version of the Kinect, called Kinect Azure. HoloLens 2. Azure Kinect.

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How does Virtual Reality Work? The Ultimate Guide

XR Today - Virtual Reality

Initially, these headsets offered a basic experience of “virtual reality,” which relied mainly on influencing what we saw when we wore a headset. Now, innovators have transformed virtual reality experiences with low-latency software and upgraded hardware. Some headsets can even track eye movement for foveated rendering.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ It’s also likely that businesses will expand their use of XR tech and the metaverse.

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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus writes that Non-buffered Haptics is “designed for simple effects that don’t have tight latency requirements since the controller requires 33ms to respond to the API call that modifies the haptics settings.” SEE ALSO Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology.

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VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. Have fun and keep on rocking in the virtual world!