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‘Planet Whack’ is a Multi-user VR Demo Showcasing PhaseSpace Motion Tracking

Road to VR

PhaseSpace has been a leader in high-performance motion capture for over 20 years, providing solutions for the research, industrial, and graphic arts communities. The game also renders faster than the 60Hz limit of the Gear VR, in order to minimise latency. The system uses Samsung Gear VR headsets for visual output.

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Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content.

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HTC VIVE Debuts Ultimate Trackers, FOTA 6 Update

XR Today - Mixed Reality tag

HTC VIVE’s Ultimate Trackers will offer next-generational motion-capturing (mocap) technologies for avatars and real-time 3D (RT3D) content development. Additional specs include proprietary, low-latency 2.4 GHz and 5 GHz WiFi as well as 6DoF ‘inside-out’ tracking. by featuring flat, lightweight frames. #VR

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Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers. Emteq, with was founded with $1.5

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

The problem is not the headset, but the controllers, that maybe to spare battery are emitting very low IR light, that can’t be detected very well outside, where the Sun emits too many IR rays; A Redditor has published a super cool guide on how to obtain the most from your router to have very low latency on Virtual Desktop. Learn more.

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Book Review: The Metaverse, and How It Will Revolutionize Everything, by Matthew Ball

Ryan Schultz

In chapter 5 (Networking), Ball uses popular games such as Microsoft Flight Simulator to explain concepts such as network bandwidth and latency, and how game and metaverse companies work around such limitations. for motion capture, the ability to interact via haptics, etc.),