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The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine.
Designed for mobile devices, the company says the chips support “VR-class latency” for streaming VR over Wi-Fi. Gbps and “VR-class low latency” of “less than 3ms,” Qualcomm says its Wi-Fi 6E chips “provide a strong foundation for this rapidly growing industry segment.”
Oculus today released ASW 2.0, an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today announced the release of ASW 2.0
A SteamVR beta update today improved tracking when used with Oculus Quest via Oculus Link. Oculus Link allows Quest to be used just like a PC VR headset. While this makes it easy to play Oculus PC games, it also allows Quest to be used seamlessly with SteamVR. Rotational latency, it seems, continues to work as expected.
I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. Of course, Wi-Fi offers even more challenges than the tethered streaming of Oculus Link, so you may wonder if it works well or not. What is different from Oculus’s solution, is what happens after the setup.
Flash forward to 2019 and LAVR Tag, a VR version of laser tag just released by MANUVR Entertainment using the Oculus Quest , is giving those ‘80s kids—now adults—a chance to finally live out their dream. “He did this without the Oculus,” Bolton continued. I mean just it’s truly remarkable.
South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and motion blur in VR headsets – well ahead of the mounting race for higher and higher display resolutions.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.
Yesterday Oculus started rolling out the firmware update for the Oculus Quest with the big updates announced at Oculus Connect 6 , that is 3 DOF mode and Passthrough+. 3DOF Mode lets you use your Oculus Quest as a 3DOF headset, like an Oculus Go. As a side note: Oculus tracking really needs little light to work.
Not only is the company’s just-launched cloud streaming service headed by Jason Rubin, a former Oculus executive, but VR cloud streaming is being talked about at the highest levels of the company. It’s critical for us to start with latency-tolerant games so we can deliver a good experience for players across a variety of devices.
During her time at Meta/Oculus, Watson worked on a number of Quest-related projects, including both the tethered Link and the company’s Wi-Fi streaming tool, Air Link. .” “It is quite literally an ‘Android Apple Vision Pro’ but the execution was excellent. So when Watson says something is good, it probably is.
Virtual Desktop (2016) , the app that lets you view and use your desktop computer in VR, is finally making its way to Oculus Go and Gear VR this week. Once Oculus Quest, the company’s upcoming 6DOF headset, launches next year, a version of the app will be available then too.
An official release for the Oculus Quest is scheduled for 2019. Released back in March of 2016, Virtual Desktop is a handy utility application that allows users the ability to view and access their desktop computer from the comfort of their Oculus Rift, HTC Vive, or WMR headset. Image Credit: Guy Gordin.
Those familiar with Facebook’s Oculus Quest and Oculus Quest 2 headsets know that you can easily stream VR gameplay to your personal Facebook profile. Today we’ll be discussing one of the easiest, cheapest, and most comfortable ways of live-streaming Oculus Quest/Quest 2 gameplay to any platform in high definition.
John Carmack, former CTO of Oculus and key player in the VR startup’s genesis story, says Sony’s upcoming PSVR 2 headset may be see a bumpy road to adoption based on its high price and potential for scattershot geographic distribution.
Today at Oculus Connect 6, CTO John Carmack dove into the work the company has done on Oculus Link, the Quest feature which will soon allow the headset to tether to PC to play Rift games. Some of that could be further improved, he said, especially if Oculus can get lower level access to the headset’s underlying hardware.
Oculus CTO and legendary programmer John Carmack took to Twitter recently to explain his reasoning behind why Rift S is still worth buying even though Oculus Quest will soon get the ability to play Rift games via Oculus Link. — John Carmack (@ID_AA_Carmack) September 29, 2019. .
Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. And while Oculus’ first stab at the feature is reasonably solid, there’s still limitations around accuracy, latency, pose detection, and tracking coverage.
The legendary developer, who for several years held the role of Oculus CTO but now maintains a less formal “consulting CTO” arrangement, says that his keynote presentation at last year’s Facebook Connect conference foreshadowed some of the announcements that can be expected at the event next week. Image courtesy Oculus.
In these days I have given a try to the Oculus Link , the amazing feature announced by Facebook at the Oculus Connect 6 that is able to transform the Oculus Quest into a tethered headset… let’s say an Oculus Rift Q. But is it good as people say? Is it really able to destroy completely the Rift S?
Oculus Quest 2 has everything you need in the box to get playing an awesome selection of VR games. With onboard computing, sensors, and battery all located inside the Oculus Quest 2, the device is decidedly front-heavy. Official Oculus Link Cable | Image courtesy Oculus. Upgrade Your Headstrap. Thankfully, any 3.0
Beyond being a great VR game, Beat Saber has inadvertently turned out to be an excellent benchmark of controller tracking performance, and thus a great test for the upcoming Oculus Quest standalone headset, the first from the company to feature inside-out tracking. Image courtesy Oculus.
Lead by National Taiwan University PhD student Po-Chen Wu during his internship at Oculus Research, the work presents a low-cost tracking and input solution with many potential applications in virtual and augmented reality. SEE ALSO Oculus Research Reveals "Groundbreaking" Focal Surface Display.
TPCAST , the company known for creating a wireless adapter for HTC Vive, announced that they’ll be delivering a device that supports the Oculus Rift by the end of the year. TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. image courtesy TPCAST.
Announced yesterday, Oculus Link will allow Quest to play Rift games by connecting to any VR-capable PC. In our hands-on at Oculus Connect, the feature really does seem to deliver an experience that feels like a native PC VR headset. The cable will reportedly cost $79. Photo by Road to VR.
The full-body system offers real-time, low latency tracking compatible with OpenXR, OpenVR, Oculus, and SteamVR applications. This removes the need for any external trackers and enables the system to be used in smaller spaces, which—if you’re lacking the physical space—can be an absolute game-changer.
At Oculus Connect 5 , Oculus has announced Casting, an amazing feature that lets you stream the content of an Oculus Go to a smartphone. How to use Casting to stream Oculus Go content to your smartphone. Follow my guide on how to update your Oculus Go until you can select the “Cast” option).
We’ve also talked about the latencies that we can expect today from cloud rendering. The keys to having a good experience, of course, are frame rate and latency, and we manage the frame rate within the CloudXR package to match the one of the end device we’re streaming to. The latency … that is the big question, right?
Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of fixed foveated rendering. One of the many snippets of news was more detail on how the company’s upcoming mobile, standalone VR headset Oculus Go handles rendering and on its display.
Although Facebook is discontinuing its PC-only Rift product line , the company says that PC VR content will live on thanks to Oculus Link, which allows Quest and Quest 2 to tether to a VR ready PC and play high-end content. To that end the company is planning a range of upgrades to improve the Oculus Link experience for both headsets.
So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. What is the Risk of Failure?
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. Thanks to Application SpaceWarp, which can be shortened in AppSW, your Oculus Quest 2 experience can run at half the frame rate without impacting how the user sees it.
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown. ” Photo by Road to VR.
These days, I am experimenting a lot with Oculus Quest because of its new amazing features. One of these is the Oculus Link, that lets you connect your Quest to your PC and use it as a PC VR headset. Oculus Link Setup. Oculus Link setup is actually a non-setup, since it is incredibly easy to be done. Are you interested?
Oculus has announced Rift S, the headset’s fabled hardware refresh that brings with it a modest spec bump and a few other changes to the original Rift that the company hopes will appeal to new entrants in PC VR gaming. Touch controllers, Image courtesy Oculus. Oculus Rift S – Specs. Oculus Rift S, Image courtesy Oculus.
The company confirmed Quest Pro supports Oculus Link and Air Link for PC VR play. There’s no info on what this performance bump means in real-world usage, however it could mean Quest Pro may be capable of higher resolution PC VR streaming and slightly reduced latency.
Those with a PC VR headset (Oculus Rift/Rift S, SteamVR) can also access a “Selfie Stick (Streamer Cam) from the “My Rooms” tab, allowing them to capture a live video feed on their desktops. plans on adding Selfie Stick support for Oculus Quest/Quest 2 sometime in the near future. Bigscreen Inc. And that’s it!
For devices lacking Bluetooth support, each pair comes with a low latency cable compatible with most standard 3.5mm headphone jacks. Whereas existing haptic technology focuses primarily on the hands and chest, patented DropLabs technology located in the midsole of the shoes delivers bass-activated stereo audio directly to your feet.
The Quest v68 update brings latency and visual upgrades to Quest 3, a range of further improvements to Quest 2 and Pro too, and a new app called Layout. In practice, Meta says this means you should see lower latency and less stuttering in OpenXR apps on Quest 3.
Nearly seven months after its announcement back in October 2017, Oculus Go, the company’s first standalone VR headset, is finally here. Oculus Go Review Summary. Launching today in 23 countries, Oculus Go is the company’s new take on mobile VR. Both have very little latency. Read on to find out.
Oculus today announced the new Rift S headset which ditches external tracking sensors in favor of a five-camera inside-out tracking system. Oculus Rift S Specs at a Glance. Recommended Playspace: Oculus Rift S works with your environment, so you can play standing or sitting, in spaces big or small. Image courtesy Oculus.
Cloud compute specialists Scalable Graphics are to debut a new 1 pound wireless PC VR solution compatible with both Oculus Rift and HTC Vive VR headsets at next weeks CES convention in Las Vegas. The post KwikVR is an Oculus & Vive Compatible Wireless VR Solution to Debut at CES 2017 appeared first on Road to VR.
The team is currently in development of a friends system to make meeting up in Bigscreen easier, as well as new servers that will dramatically improve your VR experience with better audio and video quality and a new remote desktop feature with ultra-low latency desktop streaming to the Oculus Quest and Oculus Quest 2.
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