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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine.

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

Oculus today released ASW 2.0, an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today announced the release of ASW 2.0

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Qualcomm Says New Wi-Fi 6E Chips Support ?VR-class low latency? for VR Streaming

Road to VR

Designed for mobile devices, the company says the chips support “VR-class latency” for streaming VR over Wi-Fi. Gbps and “VR-class low latency” of “less than 3ms,” Qualcomm says its Wi-Fi 6E chips “provide a strong foundation for this rapidly growing industry segment.”

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Quest v68 Brings Reduced Latency, Adaptive Brightness, Download Improvements, Layout App

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The Quest v68 update brings latency and visual upgrades to Quest 3, a range of further improvements to Quest 2 and Pro too, and a new app called Layout. In practice, Meta says this means you should see lower latency and less stuttering in OpenXR apps on Quest 3.

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SteamVR Update Improves Tracking Performance for Oculus Quest

Road to VR

A SteamVR beta update today improved tracking when used with Oculus Quest via Oculus Link. Oculus Link allows Quest to be used just like a PC VR headset. While this makes it easy to play Oculus PC games, it also allows Quest to be used seamlessly with SteamVR. Rotational latency, it seems, continues to work as expected.

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Former Oculus CTO Has Doubts About PSVR 2’s Chance for Success

Road to VR

John Carmack, former CTO of Oculus and key player in the VR startup’s genesis story, says Sony’s upcoming PSVR 2 headset may be see a bumpy road to adoption based on its high price and potential for scattershot geographic distribution.

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Hands-On: Zero Latency Sees Big Improvements With New Wireless System

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Just a few weeks ago Zero Latency announced some upgrades which include ditching the heavy backpacks and opting for a new system that wirelessly streams content to headsets from on-site PCs. The tracking was also noticeably improved and seemed less glitchy than my previous Zero Latency sessions a few years ago. .

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