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At the end of the visit, I was asked if I wanted to play around with a plane simulator that was there in the demo room. I never say no to a plane simulator, so I entered the cockpit, put on my head the Varjo XR-4, and started playing with the simulator. The mixed reality simulation was pretty good.
Not only is the company’s just-launched cloud streaming service headed by Jason Rubin, a former Oculus executive, but VR cloud streaming is being talked about at the highest levels of the company. It’s critical for us to start with latency-tolerant games so we can deliver a good experience for players across a variety of devices.
South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and motion blur in VR headsets – well ahead of the mounting race for higher and higher display resolutions.
Lead by National Taiwan University PhD student Po-Chen Wu during his internship at Oculus Research, the work presents a low-cost tracking and input solution with many potential applications in virtual and augmented reality. SEE ALSO Oculus Research Reveals "Groundbreaking" Focal Surface Display.
VR hardware is front and center at this year’s festivities following the release of Oculus Quest and HP Reverb. VR Hardware of the Year: Oculus – Quest. Oculus – Rift S. Owlchemy Labs – Vacation Simulator. VR Experience of the Year: ILMxLAB & Oculus Studios – Vader Immortal: A Star Wars VR Series – Episode I.
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. Thanks to Application SpaceWarp, which can be shortened in AppSW, your Oculus Quest 2 experience can run at half the frame rate without impacting how the user sees it.
We’ve also talked about the latencies that we can expect today from cloud rendering. The keys to having a good experience, of course, are frame rate and latency, and we manage the frame rate within the CloudXR package to match the one of the end device we’re streaming to. The latency … that is the big question, right?
Yaw VR is taking virtual reality gaming to a whole new level with its next-generation motion simulator—Yaw2. It’s the company’s most compact and affordable VR motion simulator. When added to your Yaw2 simulator, it unlocks the rotational movement. is a free tool, which you can use to connect games to your simulator.
Now Holodeck is being substituted by NVIDIA Omniverse , NVIDIA’s platform for 3D design collaboration and world simulation, but the vision is always the same: working with other people to build and interact with AR and VR scenes. Video courtesy NVIDIA). So in the end… what is it? It’s just that Omniverse is rarely explained in the right way.
The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. According to Bebop Sensors, the latency between your real-world actions and what happens in VR is virtually unnoticeable.
This time it’s designed for ease of use; it’s wireless and is compatible with standalone VR headsets like the Oculus Quest, Pico Neo, and Vive Focus. The SenseGlove Nova can simulate the feeling of shapes, textures, stiffness, impact, and resistance. Motion Tracking.
This tactile feedback physically displaces your skin up to 2mm, simulating the feeling of touching real objects. HaptX also employs the use of magnetic motion tracking, a proprietary motion capture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion.
It’s a Helsinki-based company (“varjo” is “shadow” in Finnish) that’s been in stealth until now, working to develop a 70 megapixel solution for XR (by comparison, Oculus Rift and HTC Vive run about 1.2 Comparison shot of Varjo Bionic display and Oculus Rift display. Comparison shot of Varjo Bionic display and Oculus Rift display.
Owlchemy Labs , the studio behind the critically acclaimed VR game Job Simulator (2016) , however recently revealed an ingenious way of watching and interacting with users in VR which may be as simple as pulling the smartphone from your pocket. SEE ALSO Oculus Quest Supports "Arena-scale" Tracking and Multi-room Guardian.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
Lynx R-1 features the same Qualcomm XR2 chipset as Oculus Quest 2 and HTC Vive Focus 3, and like those two it’s also based on a heavily modified version of Android. 1,600 × 1,600 LCD @90Hz per eye, with ultra low-latency Color Passthrough for Augmented Reality. million in June. Here’s a look at the headset’s specs.
The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. It’s a company that specializes in VR movies and VR simulators, but they also offer an arena experience called VR Labyrinth. The team was running a variety of experiences.
The renderer uses an algorithm called ‘path tracing’ that photo-realistically simulates light in the virtual scene. This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. Unfortunately, there are many factors that can increase latency.
Regarding the photon-to-photon latency of the passthrough, Optofidelity confirmed with a test that it is below 12 ms, as Apple claims. In his article, he says that it is better than other headsets, but it still shows issues, like uneven white color across the display.
Launching at an odd time (well before any full 6DOF mobile headsets are available to consumers) is AMD’s Radeon ReLive for VR feature which promises to stream SteamVR games from your PC to mobile headsets with high quality and low latency. When testing at 100 Mbps he found the resultant image sharp but too choppy for play.
Facebook and Rising Metaverse Technology Facebook acquired a virtual reality development company called Oculus, which included the Oculus Rift. If you’re wondering what the Oculus Rift is, it’s a solid step into VR gaming and its immersive nature. Since Meta now owns Oculus, it’s likely to grow beyond just a gaming platform.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign. Or how does resolution or latency affect simulator sickness?
If you remember well, this platform is based on a modified version of the Snapdragon 865 (3 generations after the 835 of the Oculus Quest) and supports features like eye tracking, high-quality passthrough AR, and 5G. Oculus Connect is starting and a new Facebook AR/VR logo appears. Other relevant news. But let’s see in a few days….
Oculus Half Dome Prototype. Prior to launch the first consumer Rift headset, Oculus had a long history of showing prototypes and development kits. Following the launch of the Rift, Oculus kept their R&D efforts on future PC headsets mostly secretive. Oculus Santa Cruz. image courtesy Oculus. Oculus Santa Cruz.
It is simple: imagine that you have little money and can’t afford to buy a full VR rig, but you can only afford to buy a Samsung Gear VR or an Oculus Go , for instance. Of course, you can use Riftcat VRidge also with 3 DOF headsets like the Oculus Go. This way, you can use your mobile headset as a tethered one. VRidge controller.
Euro Truck Simulator 2 has been around for several years now, providing players the ability to simply drive a few of trucks around stunning vistas in a specific depiction of Europe. You won’t find bombastic car chases or any kind of thrilling action set pieces in developer SCS Software’s calm simulator.
Oculus – Rift. Oculus – Touch. Zero Latency. Industrial Training International – ITI Crane Simulator. Zero Latency – Zero Latency. HTC – Vive. Razer – OSVR. Sony – Playstation VR. Starbreeze – StarVR. Nominees for Mobile Headset of the Year. Homido – V2.
They mostly mimic Oculus Touch in design, with the same general handle shape and same set of buttons, sticks, and triggers. Overall precision and latency for controller-tracking is acceptable but not exceptional, showing more latency and jitter than we see with Oculus or SteamVR tracking. HP Reverb G2 In-depth Review.
Running at 2,500 hertz with a latency of 5 milliseconds, VRee is effectively future-proof, providing a platform intended to support various types of motion suits, gloves, peripherals and headsets. Other potential uses include art ,music and support for accurate simulations of traditional sports in the form of monitored training regiments.
The developers at Harmonix didn’t set out to create an open-ended music creativity tool with Rock Band VR , but once they realized how compelling it was to simulate the feeling of being a rock star on stage in VR, then they completely pivoted the production of their game. Support Voices of VR. Subscribe on iTunes.
Basically, the glove is able to simulate the forces that objects apply to your hands in the real world. Force-feedback gloves are able to apply a force to your fingers so that to simulate a force happening in real life. Anyway, this is enough to simulate many of the actions and the gestures needed in VR (e.g. Force-feedback.
As the doors shut the floor began to shake simulating our ascent to a higher level. The technology of the HTC Vive and Oculus Rift are incredible, but the ability to traverse a physical space, receive haptic feedback from NPC’s and interact with a physical environment is just too mind-blowing to compete with.
This new motion controller is completely different the the Oculus Touch, Vive wands, or VR gloves. Inside are 20 ‘pushers’ that will press up against the palm of your hand to simulate touching objects in VR. Hapto looks more like a bracelet for your hand.
I expected a lot of AR/VR news from there, like the announcement of the price of the Vive Pro or the release of the Oculus Go by Xiaomi and Facebook… but actually I’ve been disappointed by everyone. There was a setup that let them simulate a fly inside a ballon and it worked completely wireless. tracking technology.
It requires that people have SteamVR and an Oculus Rift or a compatible headset. Tate has been testing Firestorm VR on his own grids, such as with an oil training grid simulation. ” She said that she uses VorpX, an Oculus DK2 or Oculus Rift S headset, and a standard distribution of Firestorm.
Now, it seems that Valve are actively encouraging a solution to this issue as it’s emerged that the company is investing a “significant amount” in a company which has already demonstrated a wireless 60GHz, low latency video streaming solution that it was targeting at the VR hardware market.
This, the company hopes, could one day give users the ability to bypass our senses to virtually simulate vision, touch, taste, and effectively our entire perception. SEE ALSO Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR. Going back to a headsets from a decade earlier is pretty unthinkable by now.
Facebook said that this growth has been mostly due to the sales of Oculus Quest. Admitting that Oculus Quest is the only responsible for this big growth from last year (just an assumption, I want to be clear), we obtain that the sales of Quest for Q3 account for $81M. Oculus Quest may have an assistant soon.
Second, latency on this hardware was said to be under 30 milliseconds but would be improved to under 20 milliseconds — a critical threshold for comfort — by the time the system reaches broader deployment.
In 2012, Jonathan Coon backed the original Oculus kickstarter project and has a signed Rift DK1 to show for it. The Austin holodeck uses Wi-Fi, a connection system that was never intended for this kind of continuous low latency high throughput data transfer.
Put simply, the Vive Tracker is a wireless, battery powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment. Since my visit to Sandbox all those years ago, there have been another 2 versions of the Vive Tracker released, aptly named Vive Tracker 2.0
Oculus Connect. Started by Oculus in 2014, Connect was where the earliest of early adopters could meet and learn how to make their games and apps happen for the first consumer VR headsets. Facebook Connect. Meta Connect. Why is that? Starting in 2020, Connect was exclusively livestreamed due to the COVID-19 pandemic.
Eye-tracking has been talked about with regards to VR as a distant technology for many years, but developments from companies across the industry have shown promising progress in precision, latency, robustness, and cost. Oculus recently showed off a new prototype seen for the first time with eye-tracking. Foveated Displays.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR.
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