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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

Oculus today released ASW 2.0, an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today announced the release of ASW 2.0

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New Quest Rendering Tech Promises Massive Gains in App Performance

Road to VR

At Connect 2021 last week, Meta revealed a new Quest rendering technology called Application Spacewarp which it says can increase the performance of Quest apps by a whopping 70%. While similar to the Asynchronous Spacewarp tech available to Oculus PC apps, Meta says Application Spacewarp will produce even better results.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Unfortunately, such beliefs stem from a misunderstanding of the technology and how it works.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Using a combination of flexible, high-quality silicon and proprietary sensor technology, the company promises a comfortable experience with tracking capable of 0.01 There are also murmurs of force feedback technology supposedly being implemented into a future model. Wireless: 2.4GHz Custom Low Latency Protocol.

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Henry for Oculus Go review: a step forward for VR videos playback

The Ghost Howls

Henry has been one of the first content that I’ve tried on my Oculus Rift CV1. A great work by Oculus Story Studio, for sure. That’s why when I heard that Oculus was going to publish a new version of Henry for Oculus Go , I could do nothing but try it. The answer is: it is not possible.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

The official Oculus Developers Twitter account announced the release with an illustration from the documentation showing a user’s full body pose being tracked. The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). A better name for the API would be Body Pose Estimation.