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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine.

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All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

Oculus today released ASW 2.0, an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today announced the release of ASW 2.0

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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.

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Viveport Streaming review and comparison with Oculus Link

The Ghost Howls

I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. Of course, Wi-Fi offers even more challenges than the tethered streaming of Oculus Link, so you may wonder if it works well or not. What is different from Oculus’s solution, is what happens after the setup.

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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Also, install the Oculus app and the Oculus Hub on your computer.

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1 Month Review of my oculus

ARVR

After using oculus for Development, Playing games, socialising and for fitness. Games: The first thing I did in Oculus was to play the over hyped BeatSaber. Gaming in any VR would give you an immersive experience and oculus joins the list of one among. Oculus is worth the money for playing games. Unity-tutorial ?—?

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