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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine.

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

Oculus today released ASW 2.0, an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today announced the release of ASW 2.0

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New Quest Rendering Tech Promises Massive Gains in App Performance

Road to VR

While similar to the Asynchronous Spacewarp tech available to Oculus PC apps, Meta says Application Spacewarp will produce even better results. It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency). Lower Latency Than Full Framerate.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

Nucleus connects via special plugins called “Connectors” to standard applications that are used to work on 3D scenes, like Unreal Engine, Adobe Substance, Autodesk 3ds Max, Blender, etc… Normally to work on a 3D scene, you need a full team working on its various aspects (e.g. In the middle, you have Nucleus that assembles the scene.

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Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. It’s unclear if the halo tracker will manufactured for both tracking standards—Oculus and SteamVR.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Luckily, the Plexus gloves include interchangeable magnetic tracking adapters compatible with VR devices such as the HTC Vive wands, Vive Trackers, Oculus Touch and Windows MR controllers. Wireless: 2.4GHz Custom Low Latency Protocol. Compatibility: Unity, Unreal Engine, C++, C#, Python.