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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.

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Kim Nevelsteen wants to bridge different virtual worlds to create the Metaverse

The Ghost Howls

We all dream of the Metaverse , a fantastic online virtual world where we can all hang out with other people and do whatever we want. And even worse, these virtual worlds are like silos: they don’t talk to each other, they are separate the one from the others, they are not connected in any way. What is your job?

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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. And while Oculus’ first stab at the feature is reasonably solid, there’s still limitations around accuracy, latency, pose detection, and tracking coverage.

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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown. ” Photo by Road to VR.

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Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. According to Bebop Sensors, the latency between your real-world actions and what happens in VR is virtually unnoticeable.

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Oculus Research to Talk “Reactive Displays” for Next-gen AR/VR Visuals at DisplayWeek Keynote

Road to VR

Oculus Research’s director of computational imaging, Douglas Lanman, is scheduled to give a keynote presentation at SID DisplayWeek in May which will explore the concept of “reactive displays” and their role in unlocking “next-generation” visuals in AR and VR headsets.

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Meta Unveils Its Meta Reality Mixed Reality System

VRScout

. “You can play with friends in the same physical room or productivity experiences that combine huge virtual monitors with physical tools, and it’s a step toward our longer-term vision for augmented reality.” Through this process, Meta is able to create a 3D model of the physical world that’s continuously updated.