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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. with Positional Timewarp to Reduce Latency, Improve Performance appeared first on Road to VR.

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Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

For reference, the Quest Pro features 10 cameras; five inside and five outside. According to Qualcomm, this feature will help reduce latency and provide a more responsive and natural-feeling AR experience. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X

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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

If you want to know more, you can refer to the official pages of the A6000 and A40. The most skeptical of you may wonder “What about latency?”: ”: if Virtual Desktop already adds latency at home, what you can expect from a server somewhere in the cloud? Check with OEM vendors for details on availability.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

Nucleus connects via special plugins called “Connectors” to standard applications that are used to work on 3D scenes, like Unreal Engine, Adobe Substance, Autodesk 3ds Max, Blender, etc… Normally to work on a 3D scene, you need a full team working on its various aspects (e.g. In the middle, you have Nucleus that assembles the scene.

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How Different XR Companies Approach Cloud Services

ARPost

Generally, “the cloud” refers to remote servers that do work off of a device. We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. But, what is the cloud anyway? CloudXR From NVIDIA.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

For this purpose, it has created a reference design for an AR headset dubbed North Star , giving full instructions on how everyone can build one at home. Reference Design Issues. To develop for the Leap Motion North Star, you can use Unity or Unreal Engine. So to have it, you have to buy the pieces and assemble it yourself.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

IK refers to a class of equations for estimating the unknown positions of parts of a skeleton (or robot) based on the known positions. The system shown isn’t fully accurate though and has 160ms latency – more than 11 frames at 72Hz. These equations power all full-body VR avatars in apps today.