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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. with Positional Timewarp to Reduce Latency, Improve Performance appeared first on Road to VR.

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Varjo Reality Cloud Supports Unity, Unreal Engine

XR Today - Virtual Reality

The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). Tsukadate also added, “Varjo’s high streaming quality allows for even the most graphically intensive experiences to be shown as the creators intended, without noticeable latency, in real-time.

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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

Virtualization: With the addition of NVIDIA virtual GPU software such as the Quadro Virtual Workstation we can support graphics workloads and powerful virtual workstation instances at scale for remote users, enabling larger workflows for high-end design, AI, and compute workloads. ? Max Power Consumption 300 W Form Factor 4.4″

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NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

The Ghost Howls

This took a lot of people by surprise, because, as we all know, VR is very sensitive to latency. But it turns out that by being highly responsive to networking conditions and by efficiently eliminating perceived latency, we’re able to deliver robust, high-quality XR streaming. Most recently, we’ve taken XR to the cloud.

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HTC vs Competitors: How HTC’s XR Hardware Stacks Up Against the Competition

XR Today - Virtual Reality

Exceptional Software: HTC also creates software solutions for enterprise use cases. Plus, HTC does offer a slightly broader range of enterprise-focused software and service solutions, like HTC VIVE+ Business Plus, for device management, and the VIVERSE ecosystem for no-code metaverse development and deployment.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

NVIDIA has been one of the first companies that understood the potential of enterprise engineering and design collaboration in XR with its Holodeck software, whose trailer videos are still among the best to show the capabilities of XR collaborative environments. This “collaboration engine” is just the first part of what Nucleus allows.

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How Different XR Companies Approach Cloud Services

ARPost

But, software is important too. The bigger your XR needs are, the larger your software needs are. This allows devices to become smaller while running more robust software. This allows devices to become smaller while running more robust software. XR hardware is on the move. But, what is the cloud anyway?