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Zero Latency Unveils New “Warhammer 40,000: Space Marine” Immersive VR Experience

ARPost

Location-based VR experiences company Zero Latency and fantasy miniatures manufacturer Games Workshop are teaming up for a brand-new immersive VR adventure. The 30-minute free-roam VR experience will run on Zero Latency’s latest platform. Zero Latency is the team behind some of the most sophisticated free-roam VR experiences.

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Warhammer 40K Free-Roam VR Game Announced

VRScout

Available at Zero Latency arcades in 2023, the game will serve as a companion experience to the highly-anticipated Space Marine II game which was announced last year during The Game Awards. This is a fantastic extension of the franchise,” said Jon Gillard, Global Head of Licensing at Games Workshop, in an official release.

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 One of ASW 2.0’s

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Varjo Reality Cloud Supports Unity, Unreal Engine

XR Today - Virtual Reality

The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). The GameStop alliance help the firm scale its services and technology to new customers from various backgrounds. The Unity and UE5 RT3D engines power several enterprise-grade services.

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Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

During the Snapdragon Summit, the company unveiled its latest piece of technology, the AR2 Gen 1 platform, which will be a key component for the next generation of slimmer and more fashion-friendly augmented reality (AR) glasses. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X

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New Quest Rendering Tech Promises Massive Gains in App Performance

Road to VR

At Connect 2021 last week, Meta revealed a new Quest rendering technology called Application Spacewarp which it says can increase the performance of Quest apps by a whopping 70%. It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency).

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NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

The Ghost Howls

This took a lot of people by surprise, because, as we all know, VR is very sensitive to latency. But it turns out that by being highly responsive to networking conditions and by efficiently eliminating perceived latency, we’re able to deliver robust, high-quality XR streaming. Most recently, we’ve taken XR to the cloud.

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