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A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. Today Oculus released new development tools which add experimental OpenXR support for Quest and Quest 2 applications built with Unity.
The new ‘edge computing’ service promises “single-digit millisecond latencies” over 5G networks. Amazon says the platform is made for “latency-sensitive workloads” including AR/VR streaming, game streaming, IoT and more. These network hops can result in latencies of more than 100 milliseconds.
Virtual Desktop's latest update brings Desk Passthrough, reduced latency at high bitrates, and a new virtual environment. The update also reduces the decoding latency of PC VR streaming at high bitrates on headsets with the Snapdragon XR2 Gen 2 chipset : Quest 3, Quest 3S, and Pico 4 Ultra.
During her time at Meta/Oculus, Watson worked on a number of Quest-related projects, including both the tethered Link and the company’s Wi-Fi streaming tool, Air Link. At one time, she was the sole developer of Air Link for 13 months prior to its release. So when Watson says something is good, it probably is.
Software Ecosystem Which applications and tools do you need to use your VR headset with? Theyre assessing dozens of emerging tools, from the Apple Vision Pro to the Pimax Crystal Super. Although battery life is a little limited, the Quest 3 delivers fantastic performance and minimal latency across a range of enterprise apps.
During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. GAPID & PerfHUD.
of hand-tracking, which purportedly reduces latency and improves stability. If you’re a bit more advanced you can also force your headset to update to the latest version using this tool from Meta. Hand-tracking Improvements Meta has been continuously updating hand-tracking on its headsets.
Two-dimensional video calling and conferencing tools can help to a degree but regular meetings on these platforms have also been linked to burnout and disengagement. Unlike video calls, these immersive collaboration tools allow employees to connect naturally, capturing the nonverbal cues shown by avatars in a virtual space.
Beyond 2e contains everything Beyond 2 does, albeit with a very small eye-tracking suite, which is said to feature AI-powered computer vision for low-latency, privacy-focused tracking, and integrated with SteamVR, OpenXR, and platforms like VRChat , with a beta program launching in Summer 2025.
We can’t quite determine the true latency of Vision Pro’s hand-tracking however, because we only have a view of the occlusion-tracking hands to compare it to (which themselves will have some latency with regard to the real hands).
Qualcomm announced Snapdragon Spaces in late 2021, a software tool kit which focuses on performance and low power devices which allows developers to create head-worn AR experiences from the ground-up or by adding head-worn AR to existing smartphone apps.
And in fact, in these years, NVIDIA has always worked in offering the tools to improve the graphical quality of games and 3D applications in general , with ray-tracing (RTX ON / RTX OFF) being the latest big innovation it brought to the market. Omniverse is a powerful tool for creating 3D virtual worlds that is made of different modules.
This took a lot of people by surprise, because, as we all know, VR is very sensitive to latency. But it turns out that by being highly responsive to networking conditions and by efficiently eliminating perceived latency, we’re able to deliver robust, high-quality XR streaming. Most recently, we’ve taken XR to the cloud.
In the past, Mass Virtual designed the award-winning Virtual Hangar solution, which offers virtual environments to aircraft trainees with minimal latency and glitches. Industry-focused events provide core insight into how businesses use XR tools to solve niche use cases while also understanding the hurdles facing widespread adoption.
Virtual Desktop has collaborated with Qualcomm to integrate the company’s Snapdragon Game Super Resolution, a software enhancement squarely targeted at increasing the wireless streaming quality and latency of PC visuals to Quest 2. It can work with SSW enabled as well and doesn’t introduce any additional latency.”
It also empowers workers’ productivity tools and communications platforms that developers built with XREAL’s SDK. For example, XREAL is directly targeting the Apple Vision Pro by stating that its spatial display has a superior latency compared to Apple’s device while also claiming a lighter form factor and design.
The Quest v68 update brings latency and visual upgrades to Quest 3, a range of further improvements to Quest 2 and Pro too, and a new app called Layout. In practice, Meta says this means you should see lower latency and less stuttering in OpenXR apps on Quest 3. Meta says Layout will appear in your Library when you get v68.
What began as a straightforward tool for accessing your personal computer in VR has evolved into a full-fledged social VR platform. The Streaming Update also makes it easier to stream your Windows PC desktop to Quest, promising high-quality ultra-low latency streams.
User demand for 5G mobile networks supporting these tools will naturally skyrocket as immersive find home in enterprise structures. . Why is it a crucial tool for future-proofing business operations? Lower Latency. An advantage of 5G technology is its fast low latency rate when users send information to one another.
These are just a few core industries where professionals from junior to senior levels are working with AR tools. Workers are used to handling various tools and pieces of equipment in order to perform their tasks. Very soon, AR headsets will become a regular tool for all these workers. Increased Mobility and Collaboration.
Now a report from Bloomberg maintains the Cupertino tech giant is also prepping a dizzying number of first-party apps, including gaming, fitness, video and collaboration tools. Chips communicate via a custom streaming codec to combat latency. Two-hour max battery life, although hotswappable for longer sessions.
Tracking & latency. Tracking and latency are probably the Achille’s heel of this solution. Part of this problem is due to the Vive Focus Plus, that has not a perfect positional tracking, and here it is made even worse by the added latency of the streaming. This latency is little, but noticeable.
of its CloudXR SDK, a suite of tools which allows network operators to offer cloud-rendered AR/VR streaming capabilities. The company has created a suite of tools which will allow such networks (or operators atop those networks) to offer cloud-rendered AR/VR content to their customers. NVIDIA today announced the launch of version 1.0
Today’s fans are more data-driven than ever, and Quintar has the tools to expand a fans viewing experience by layering the digital world around them, while AT&T 5G has the high capacity and low latency to customize the content in an engaging way that blends the physical and digital worlds using AR.
Optim is a tool designed to make Unreal Engine more user-friendly for enterprise use-cases like design, visualization, and review. While Unreal Engine is a popular game engine, the tool is also increasingly being used for things like architecture, visualization, training, planning, and even filmmaking.
Previously available strictly on PC VR headsets, creator Guy Gordin recently revealed that a version of the tool optimized for mobile platforms will launch on the Oculus Go and Samsung Gear VR later this week, with plans for an Oculus Quest release planned sometime next year.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. This translates to zero perceived latency by the player, preserving user comfort due to the elimination of motion sickness that latency causes in VR play.
But the recent adoption of mobile digital tools by front line workers to perform daily tasks makes 5G a valuable investment for those very organizations. Latency and bottlenecks degrade the video experience and could ultimately lead to the underutilization of AR systems.
In the meantime, the tool can be accessed on standalone VR headsets via the Oculus Link. It enables ultra-low latency desktop streaming to the Oculus Quest (10-15ms). Bigscreen Inc. plans on adding Selfie Stick support for Oculus Quest/Quest 2 sometime in the near future. And that’s it!
Like Bigscreen’s virtual movie theater, each room features a variety of tools and interactions designed to spice up your viewing parties. This means you’re still be able to throw popcorn or tomatoes at the screen (or at each other) and play games while you watch TV. But that’s all Bigscreen is telling us right now.
HaptX also employs the use of magnetic motion tracking, a proprietary motion capture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion. Of course, the COVID-19 pandemic showed us how valuable virtual tools are to virtually all industries.
Edge computing is an evolving paradigm in cloud computing optimisation, where the typical latency problems associated with the cloud can be mitigated. GridRaster’s edge cloud infrastructure may offer a potential alternative – or at least additional tool – for extracting greater performance from mobile platforms.
Plus, there are tools like VIVE Business+ for end-to-end device and app management. It also makes it easy for companies to access enterprise-grade apps with dedicated solutions for design, productivity, and even collaboration tools (like Zoom or Microsoft Teams).
At NVIDIA, we’re inventing that system with cutting-edge tools, sensors, physics, AI, processors, algorithms, data structures, and displays. This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. Unfortunately, there are many factors that can increase latency.
3D mapping’s evolutionary path was recently accelerated with a developer tool from Here Technologies. Other potential apps include entertainment, auto-navigation and enterprise-facing tools. As we’ve examined , 5G enables not just faster speeds and low-latency, but its high-frequency signal enables millimeter-level geo-precision.
He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ Safety and anti-harassment tools will be built into platforms as they become more decentralized.”
Hand-tracking & Positional-tracking Improvements The most notable, perhaps is the claimed “six times” improvement in hand-tracking accuracy, alongside a 10% reduction in latency. These tools support faster development of more reliable, valuable, and sophisticated AR solutions for enterprise.
DodecaPen’s solution is limited by the fiducial marker recognition software and the motion blur generated by the camera, resulting in unwanted latency. The conclusion states that the system could “easily be augmented with buttons for discrete input and an inertial measurement unit to reduce latency and increase throughput.”
REK comes from XR entrepreneur Cix Liv, who previously cofounded the VR livestreaming tool LIV and the VR fitness tracker YUR. According to its founder, REK will be a VR robot fighting game where the top players are flown out to pilot humanoid robots in fights at physical events.
Copying from the AppSW announcement blog post: To reduce latency when using AppSW, we delivered a full pipeline optimization with the following technologies: Phase Sync: Coordinates the application frame and makes it start at the right time according to the application’s workload. Typical aspect of the OVR Metrics Tool.
Now, innovators have transformed virtual reality experiences with low-latency software and upgraded hardware. Tools like the Meta Quest 2 and Quest 3 are examples of fully immersive headsets. Latency and Field of View Latency and Field of View (FOV) are components within a VR headset that align virtual information with the real world.
It’s clear from the video that there’s a good deal of latency and that the precision isn’t particularly high (after all, ARKit isn’t intended for immersive experiences), and keeping the tracking systems of both HoloLens and ARKit in sync over distance and time could post a challenge.
Eye and hand tracking technology combines the use of sensors, artificial intelligence, and similar tools to help computer systems understand gaze, gesture, and movement. The data collection capabilities of eye and hand tracking tools are particularly beneficial for the retail and marketing sectors.
Today at GTC 2020, NVIDIA has released three very interesting news that we in the XR sector should care about: New enterprise NVIDIA RTX A6000 and NVIDIA A40 graphics card have been released; Cloud XR servers are now available on AWS; Omniverse, the collaboration tool for artists, enters open beta. Cloud XR visual (Image by NVIDIA).
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