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The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. Today Oculus released new development tools which add experimental OpenXR support for Quest and Quest 2 applications built with Unity.
These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. Get ready because it will be a very interesting post if you are a developer!
During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. Instant Preview.
A developer building for Vision Pro using Unity posted a video which gives a clear look at both hand-tracking and occlusion. Other Unity developers agreed that they were seeing similar latency on their own Vision Pro devices.
The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). The platform now supports design projects running on Unity and UE5, streaming VR/XR content at human eye resolution. The Unity and UE5 RT3D engines power several enterprise-grade services.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.
Unity developers can build spatial computing experiences for visionOS that blend digital content with the physical world using Unity PolySpatial. Through this beta program, you and other creatives will be able to create experiences using Unity editor that can run on the Apple Vision Pro MR headset.
Tracking & latency. Tracking and latency are probably the Achille’s heel of this solution. Part of this problem is due to the Vive Focus Plus, that has not a perfect positional tracking, and here it is made even worse by the added latency of the streaming. This latency is little, but noticeable.
Facebook announced today that an upcoming update to the Quest development SDK will include experimental support for a Passthrough API which will allow Unity developers to build AR experiences and features into apps on Quest 2.
Plus, there are tools like VIVE Business+ for end-to-end device and app management. It also makes it easy for companies to access enterprise-grade apps with dedicated solutions for design, productivity, and even collaboration tools (like Zoom or Microsoft Teams).
Edge computing is an evolving paradigm in cloud computing optimisation, where the typical latency problems associated with the cloud can be mitigated. GridRaster’s edge cloud infrastructure may offer a potential alternative – or at least additional tool – for extracting greater performance from mobile platforms.
Last week’s Unite 2023 event saw a massive amount of updates from Unity, the world’s largest real-time 3D (RT3D) gaming engine company. The Unite 2023 event, a meeting of minds for Unity developers, solution providers, and executives, explored the latest updates on the leading platform.
He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ Safety and anti-harassment tools will be built into platforms as they become more decentralized.”
Croquet Corporation announced on Thursday last week it had launched its Croquet for Unity solution. The new JavaScript multiplayer framework integrates with Unity to provide a novel approach for developers. With it, people can create Unity-based immersive experiences without writing or maintaining multiplayer code.
On the technological side, it seems all is set to start using cloud rendering, but the big problem of the latency from the nearest server remains; VRSS (Variable Rate SuperSampling) v2 has been announced. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2.
Today at GTC 2020, NVIDIA has released three very interesting news that we in the XR sector should care about: New enterprise NVIDIA RTX A6000 and NVIDIA A40 graphics card have been released; Cloud XR servers are now available on AWS; Omniverse, the collaboration tool for artists, enters open beta. Cloud XR visual (Image by NVIDIA).
Because VR demands high-powered graphics and extremely low latency, specially tuning the rendering pipeline between the GPU and the headset is crucial to maintaining a comfortable and performant VR experience. ” SEE ALSO Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS.
It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. Meta already does that with some features (e.g.
These capabilities include higher bandwidth for lower latencies, and real-time volumetric capture and rendering. The Unreal Engine General Manager Marc Petit announced new tools on the Epic Online Services platform to help developers create scaling multiplayer experiences. Best Creator and Authoring Tool. Best Developer Tool.
With this, tech firms can provide innovative tools to entertain, communicate, work, collaborate, and learn. Global tech giants such as NVIDIA, Lenovo, Unity, Epic Games, HTC VIVE, and others have already entered the metaverse space race. In the next iteration of spatial communications, this will forever change the workplace.
According to the Improbable website, SpatialOS “gives you the power to seamlessly stitch together multiple servers and game engines like Unreal and Unity to power massive, persistent worlds with more players than ever before.” The company’s main product is a new platform for networked 3D graphics called SpatialOS.
These can train workforces flexibly from any location in the world, using unicast, multicast, or omnicast broadcasting, and uniquely overcoming any latency issues. . The new patents aim to enhance multi-user immersive training with AR and VR, which requires high-bandwidth, low-latency innovations at scale. billion USD in 2021.
As the ever-growing technology space finds its footing in enterprise and for consumers, industry leaders are ensuring that the market stands upon a strong foundation of industry-wide collaboration and rich design tools. On the other hand, Unity is introducing tools that leverage AI to simplify XR content creation processes.
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming.
Novel machine learning-backed tools to streamline graphic workflows. The tool would also simulate muscle movements and lifelike hair textures. Universal Scene Description (USD), an open-source programming language from Pixar for developing the Metaverse, creating standards for interoperability.
The objective is having the user “learn the muscle memory needed to act in this situation, rather than resorting to extra tools that might not be available or involve too many steps.”. This also opens up the possibilities with MR, VR, AR, and mobile tracking using an end-to-end latency over Wi-Fi.
The new tools will empower developers with bespoke CloudXR use cases for applications and clients. PHOTO: NVIDIA Inc It also introduces fresh application programme interfaces (APIs) that can provide developers with multiple tools for connecting and interfacing with CloudXR. NVIDIA announced on Thursday the release of its CloudXR 4.0
Since a key feature of our technology is a very latency-optimized synchronization between driving motion and at least parts of the perceived experience, we naturally counteract this effect in the long-term and have a significant reduction of corresponding negative effects. A while ago you announced a partnership with Pico and Unity.
Weekly Funding Roundup: Unity Raises $400M & Antilatency Raises $2.1M 1) Unity Technologies , a 13-year-old, San Francisco-based company that makes development tools for video game creators, has raised $400 million in fresh funding from the private equity firm Silver Lake. Read more on TechCrunch.
A leading Unity 3d game development services provider explained that gaming is the biggest driver of VR and it will certainly continue in the near future. Users may soon need to use Oculus VR technology as the primary tool for entering and interacting in Meta’s virtual world.
The passthrough had a bit of latency but was low enough for me to comfortably walk around while looking at the passthrough footage. The Lynx R-1 is built on Android 10 and will support Unity with an SDK made in collaboration with Qualcomm and Ultraleap. Image courtesy Cas & Chary. Software & Content.
An “Edge” cloud infrastructure allows businesses to place XR assets within their operator networks, promoting a low-latency and highly scalable on-site experience. Companies can use engines from companies like Unity to recreate digital “twins” of products, buildings, and other items, combined with information from various data sources.
The latter tool provides intelligent interactions with non-playable characters while joining spaces, virtual assistants, and others. Spatial, one of the world’s top metaverse platforms for socialising and collaboration, announced on Monday it had integrated its Unity Creator Toolkit beta for early access to developers.
We were using VR not as a thing to study in and of itself, but we were using it as a tool to run more rigorous social psych studies. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. Or how does resolution or latency affect simulator sickness?
You can configure which trackers are enabled and which aren't using a community-made tool. Generative Legs supports Quest 2, Quest Pro, and Quest 3. 0:00 / 0:12 1× VR enthusiast Luna testing Virtual Desktop's Vive Tracker emulation on Quest 3.
For businesses, this could prove a valuable tool for downloading various services at once while setting up a Quest device for the workplace—with all the applications that come with onboarding processes. Interestingly, the new download tools came after Meta removed its App Lab storefront.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. I have to warn you that the quality of the tethered connection is not the same as Quest Link (there is more latency and more blur), but it’s ok enough to work. It suffices that you install the APK of the VPN on it, and launch it.
At the enterprise level, Adobe and Autodesk leverage impressive cloud-based technologies to provide cutting-edge collaborative tools for the architectural, engineering, and construction (AEC) industry. These firms have teamed up with Epic Games and Unity — two of the world’s largest gaming engines.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. One-click origin reset and simple calibration tools for cameras. Low-latency performance.
The SDK will also support third-party Unity plug-ins, and NuEyes intends to ship its SDK platform in Q1 2024. Advancing Workflows for Medical Professionals NuLoupes’ solution aims to replace traditional fixed magnification healthcare tools with high-resolution variables and AR-enhanced digital magnification smart glasses displays.
The new tool eliminates background noise, allowing users to hear their voice at meetings. Agora’s AI Noise Suppression tool leverages deep-learning models to enhance human speech and analyse audio to filter out background noise. These would include spatial audio, broadcast video latency enhancements, and others.
The update also includes Unity integration, APIs for server optimization, and low-latency connections. The real-time 3D (RT3D) development hub now includes tools for leveraging AI-based avatars, 3D design/rendering, digital twins, and automation services.
XR tools are still part of the digital landscape we already know, connected to the internet and other devices through IoT technology. Many vendors , from Meta, to Microsoft, and Unity, offer these solutions. It can integrate with endpoint device management applications and offers various user management tools.
Real-Time Transcription for Real-Time Engagement Tony Zhao, Chief Executive and Co-Founder, Agora , said in a statement, “The launch of our new Real-Time Transcription solution will give developers and brands the required tools to have instant audio transcription and deliver their customers accessible and exceptional interactions.
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