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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. Phase Sync Latency Reduction in Unity and Unreal Engine. OpenXR Support for Oculus Unity Integration.

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Optim Turns Unreal Engine Enterprise Projects into VR-capable Apps for Collaboration & Review

Road to VR

Optim is a tool designed to make Unreal Engine more user-friendly for enterprise use-cases like design, visualization, and review. While Unreal Engine is a popular game engine, the tool is also increasingly being used for things like architecture, visualization, training, planning, and even filmmaking.

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Varjo Reality Cloud Supports Unity, Unreal Engine

XR Today - Virtual Reality

The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). Varjo first introduced Reality Cloud in January and since its release, many enterprise clients, including automaker Rivian, have adopted the solution to enhance business operations with immersive tools.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

And in fact, in these years, NVIDIA has always worked in offering the tools to improve the graphical quality of games and 3D applications in general , with ray-tracing (RTX ON / RTX OFF) being the latest big innovation it brought to the market. Omniverse is a powerful tool for creating 3D virtual worlds that is made of different modules.

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NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

The Ghost Howls

This took a lot of people by surprise, because, as we all know, VR is very sensitive to latency. But it turns out that by being highly responsive to networking conditions and by efficiently eliminating perceived latency, we’re able to deliver robust, high-quality XR streaming. Most recently, we’ve taken XR to the cloud.

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HTC vs Competitors: How HTC’s XR Hardware Stacks Up Against the Competition

XR Today - Virtual Reality

Plus, there are tools like VIVE Business+ for end-to-end device and app management. It also makes it easy for companies to access enterprise-grade apps with dedicated solutions for design, productivity, and even collaboration tools (like Zoom or Microsoft Teams).

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ Safety and anti-harassment tools will be built into platforms as they become more decentralized.”