article thumbnail

Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. Today Oculus released new development tools which add experimental OpenXR support for Quest and Quest 2 applications built with Unity.

Latency 363
article thumbnail

All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. Get ready because it will be a very interesting post if you are a developer!

Unity 531
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Vision Pro and Quest 3 Hand-tracking Latency Compared

Road to VR

Vision Pro Hand-tracking Latency With no support for motion controllers, Vision Pro’s only motion-based input is hand-tracking. Prior to the launch of the headset we spotted some footage that allowed us to gauge the hand-tracking latency between 100-200ms , but that’s a pretty big window. You might be surprised at the answer.

article thumbnail

Croquet for Unity: A New Era for Multiplayer Development With “No Netcode” Solution

ARPost

Croquet , the multiplayer platform for web and gaming, which took home the WebXR Platform of the Year award at this year’s Polys WebXR Awards , recently announced Croquet for Unity. Effortless Networking for Developers Croquet for Unity alleviates the developers’ need to generate and sustain networking code.

Unity 267
article thumbnail

This New Unity Partner will Enhance XR Content Streaming

XR Today - Virtual Reality

This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. Leading up to the Unity partnership, Vargo joined the wealthy NVIDIA ecosystem via a collaboration that provided Vagon with up-to-date NVIDIA hardware to understand 3D streaming on various end devices.

Unity 243
article thumbnail

Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. with Positional Timewarp to Reduce Latency, Improve Performance appeared first on Road to VR.

Latency 269
article thumbnail

Video Offers a Glimpse of Vision Pro Hand-tracking & Occlusion Performance

Road to VR

A developer building for Vision Pro using Unity posted a video which gives a clear look at both hand-tracking and occlusion. Other Unity developers agreed that they were seeing similar latency on their own Vision Pro devices.