Remove Latency Remove Unity Remove Unreal
article thumbnail

Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. Today Oculus released new development tools which add experimental OpenXR support for Quest and Quest 2 applications built with Unity.

Latency 363
article thumbnail

Varjo Reality Cloud Supports Unity, Unreal Engine

XR Today - Virtual Reality

The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). The platform now supports design projects running on Unity and UE5, streaming VR/XR content at human eye resolution. The Unity and UE5 RT3D engines power several enterprise-grade services.

Unreal 237
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. with Positional Timewarp to Reduce Latency, Improve Performance appeared first on Road to VR.

Latency 263
article thumbnail

Quest's Passthrough Camera API Is Out Now, Though Store Apps Can't Yet Use It

Upload VR

The passthrough camera stream is provided to the app with up to 1280 960 resolution at 30FPS, with a stated latency of 40-60 milliseconds. For Unity, developers access the cameras through Unity's WebCamTexture API, which is how they already access phone, tablet, and PC cameras and webcams in the engine.

Unity 136
article thumbnail

New Quest Rendering Tech Promises Massive Gains in App Performance

Road to VR

It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency). Lower Latency Than Full Framerate. Meta is promising the technique will support Unity, Unreal Engine, and native Quest development right out of the gate, including a “comprehensive developer guide.”

Latency 364
article thumbnail

Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

According to Qualcomm, this feature will help reduce latency and provide a more responsive and natural-feeling AR experience. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X better AI, 50% less power (vs last-gen) WiFi 7 Latency phone to device 2ms 3rd party controllers Supports Lightship/VPS.

AR 414
article thumbnail

Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency.

Latency 542