Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest
Road to VR
DECEMBER 8, 2020
A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. Phase Sync Latency Reduction in Unity and Unreal Engine. OpenXR Support for Oculus Unity Integration.
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