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Varjo Reality Cloud Supports Unity, Unreal Engine

XR Today - Virtual Reality

Reality Cloud is a system that streams virtual and extended reality (VR/XR) applications directly to a Varjo brand headset such as the VR-3, XR-3, and Aero. The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5).

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Dispelling Common VR Myths and Misconceptions Despite the relatively widespread acceptance and use of virtual reality technology, there are still some myths and misconceptions that surround it. He adds that one of the main causes of motion sickness in VR experiences is poor latency.

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PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

PanguVR works with two amazing technologies like virtual reality and artificial intelligence , so I was really interested in talking with him. We agreed that we would have met virtually so that I could discover more about his company anyway. I’ve seen many companies working on interior design and virtual reality.

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency.

Latency 542
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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

The most skeptical of you may wonder “What about latency?”: ”: if Virtual Desktop already adds latency at home, what you can expect from a server somewhere in the cloud? I think that the key is what you define as “acceptable” for the latency. Cloud XR visual (Image by NVIDIA).

Data 545
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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

Nucleus connects via special plugins called “Connectors” to standard applications that are used to work on 3D scenes, like Unreal Engine, Adobe Substance, Autodesk 3ds Max, Blender, etc… Normally to work on a 3D scene, you need a full team working on its various aspects (e.g. In the middle, you have Nucleus that assembles the scene.

Latency 545
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NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

The Ghost Howls

This took a lot of people by surprise, because, as we all know, VR is very sensitive to latency. But it turns out that by being highly responsive to networking conditions and by efficiently eliminating perceived latency, we’re able to deliver robust, high-quality XR streaming. Most recently, we’ve taken XR to the cloud.

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