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Kim Nevelsteen wants to bridge different virtual worlds to create the Metaverse

The Ghost Howls

We all dream of the Metaverse , a fantastic online virtual world where we can all hang out with other people and do whatever we want. And even worse, these virtual worlds are like silos: they don’t talk to each other, they are separate the one from the others, they are not connected in any way. What is your job?

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Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

An avatar is the 3D representation of the user in the virtual world. Cave Automatic Virtual Environment (CAVE). This is a virtual reality environment, delimited by 3 to 6 walls. This is one of the VR terms that refers to the connection between the real world and the virtual world. Embodied presence.

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NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

The Ghost Howls

This took a lot of people by surprise, because, as we all know, VR is very sensitive to latency. But it turns out that by being highly responsive to networking conditions and by efficiently eliminating perceived latency, we’re able to deliver robust, high-quality XR streaming. Most recently, we’ve taken XR to the cloud.

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Video Series Shares the Secrets to Great Mixed Reality Capture for VR

Road to VR

There’s no better way to show off a VR game than with a mixed reality captured which shows a real player inside of a virtual world; unfortunately setting it all up is no easy task.

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Haptic VR Glove Company HaptX Raises $12 Million in New Funding

Road to VR

HaptX is building perhaps the most advanced haptic VR glove to date, offering one of the most convincing experiences of touching the virtual world. The latest version is said to apply up to 40 pounds of force-feedback per hand, along with better stiffness and lower latency.

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency.

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HTC Vive Focus 3 Facial & Eye Trackers Revealed

VRScout

A 60Hz tracking rate means little to no latency between your voice and the mouth movements of your in-game avatar. Gaze-based interactions allow you to interact with the virtual world just by looking at certain people or objects. No additional hardware or adapters are required in order to set up the Facial Tracker.

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