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Then there are the problems that are inherent to all hands-tracking solutions like LeapMotion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. Almost no magazine reported this news, that in my opinion was one of the most powerful of the whole OC6. Well, ZERO.
In an interview with a Chinese magazine, HTC China (Mister) President Alvin Graylin has stated that in his opinion, Facebook may lose at least $100-$200 for each sold Oculus Quest 2 device. I have heard many people making confusion between “Magic Leap” and “LeapMotion”, but no one doing the same with Nreal and Unreal.
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