This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree). Resolution.
Microsoft Stays Mum on Xbox VR. Image courtesy Microsoft. During Microsoft’s main E3 2018 presentation, Head of Xbox Phil Spencer talked briefly on stage about the future of the brand, mentioning ‘future “consoles”‘ in development, but there was once again no sign of VR support for Xbox One.
In the case of voice, humans managed to achieve significant success (let’s remember the voice control software, voice dialers and numerous voice assistants based on voice recognition with which we will be able to communicate as with the real persons soon), while the recognition of facial expressions and gestures is quite a different story.
I expect the tracking of Quest Plus to improve over time thanks to software updates, though. Quest 2 and Quest Pro are also getting a relevant performance boost (+26% CPU +19% GPU for Quest 2) thanks to a software update. I’m just wondering how Microsoft is still supporting the project and if there will be a MRTK 4.
Doing inside-out tracking is hard, and most of the headsets that launched with it, had some little bugs in the beginning, which later were solved with a software update. Unrelated to my demos with the XR-4, I have also tried a demo with a previous Varjo headset and a plane simulation machine together with Microsoft Flight Simulator.
It is amazing how Sony has decided to offer high-quality controllers to its users, and it is also great that it is following current VR standards so that to not disrupt the software that is already on the market. Image by Microsoft). Other relevant news. News worth a mention. Xbox VR support has been leaked, or maybe not.
This provides LeapMotion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking. Much like the Microsoft Hololens the user is looking at the real world and the device overlays virtual objects and avatars into your view so they appear to be part of the real world.
This provides LeapMotion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking. Much like the Microsoft Hololens the user is looking at the real world and the device overlays virtual objects and avatars into your view so they appear to be part of the real world.
Most probably there won’t be hardware releases (Oculus has just launched the Rift S and the Quest ) but just teases of new devices of the future and a lot of new software releases and showcases (like the one about the game that is being developed by Respawn). It will be important to see what changes this new CEO will take with him.
At LeapMotion, we envision a future where the physical and virtual worlds blend together into a single magical experience. The mechanical parts and most of the software are ready for primetime, while other areas are less developed. The post Project North Star is Now Open Source appeared first on LeapMotion Blog.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity. Understanding the MRTK-Unity Toolkit for MR Developers.
Tools like the Oculus already come with hand tracking functionality, to help users interact with some software on a hands-free basis. Innovators in the world of Mixed Reality, Microsoft relies heavily on concepts like hand and eye tracking to help users combine the physical and digital worlds.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. In another scenario, we may see game engines dominant, like Unity or Unreal.
Besides that, it is also hiring key figures to make this AR dream a reality : the operating system project will be supervised by Mark Lucovsky, a former Microsoft engineer who co-developed Windows NT. This software, running on the Varjo XR-1 (the mixed reality headset), is able to show in front of you all the displays that you want.
Above: David Holz, founder of LeapMotion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from LeapMotion. That’s not going to produce enough software revenue to sustain many of those VR developers. Image Credit: Dean Takahashi.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). in software, serving 55mm–71mm IPD Refresh Rate ?—?75Hz 6DOF motion controllers, based on sensor fusion of electromagnetic (EM) and inertial measurement unit (IMU). Qualcomm Snapdragon 845 Display ?—?3,840
As a leader in industrial-grade VR/XR software and hardware, Varjo already has an outstanding reputation in the enterprise landscape. This aligns it with the prices for competing solutions like the Apple Vision Pro and Microsoft HoloLens 2. Starting at $3,990, the base model is almost half the price of the previous generation XR-3.
Get the project on the LeapMotion Developer Gallery ! Fortunately, LeapMotion provides this information, which makes writing the code a lot easier. We’re extremely excited about LeapMotion and VR, and their potential impact on how people teach and learn around the globe. Interaction Design. Team CadaVR.
Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.
Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.
The software is very famous , and some videos about artists drawing with it have become so viral that even mainstream people have seen them. The good news is that the software has not just been discontinued, but it has been released open-source, so the community can keep it alive and improve it. This is a piece of great news.
Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. China-India & the other Asian Nations have some really interesting #augmentedreality #virtualreality #mixedreality #startups Innovating across Hardware, Software & Content.
Introduction OSVR is an open source software platform and VR goggle. Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. The founding team and many other contributors expanded the functionality of the OSVR software. Without software, these new devices are almost useless.
The software inside is also very simple: basically, all you can do is look at something and apply it to your vision filters taken from Snapchat. Investments start at $50,000 : if you have a software company about AR, you can consider this interesting opportunity. Microsoft confirms (again) it wants to build consumer HoloLens.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content