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VR and AR headsets are heading to market from Microsoft, Google, Facebook and others that have a wide range of capabilities. LeapMotion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds.
What an exciting week for technology, with the Facebook Connect, PS5 price announcement, Apple event and the release of RTX30 graphics cards! You can finally buy the LeapMotion v2 accessory. The time for us XR developers to buy a LeapMotion 2 has finally come. What a time to be alive! Become my 10th supporter!!
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. The motion blur is very noticeable, and I don’t know if it is due to a problem in the tracking or in the display technology.
They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree). Resolution.
According to the very famous market analysis company Gartner, Augmented Reality is no more an “emerging” technology, but it has graduated as a mature one. This meant that for Gartner, VR was not an emerging and experimental technology anymore, but it had already become something usable and useful. Gartner Hype Cycle 2019.
After significant breakthroughs in the sphere of AR and VR technology happened in recent years, and creation of relatively wide and available-for-mass consumer line of products, pent-up demand for more user-friendly interfaces (rather than for traditional controllers) began to form. Project North Star; Source: LeapMotion.
According to the latest rumors, all this technology in a single package is very hard to manufacture, and Apple is having problems with the production line. Because all the technology in the world is useless if it has no purpose. But anyway, tomorrow will mark a watershed moment for our beloved XR technology.
Dallas-based spatial experience company Spacee has come up with a technology that can deliver an AR experience that doesn’t require a phones, tablet, glasses or any other type wearable to operate. Walmart CEO, Doug McMillon, was so impressed with this that he called Spacee’s technology “the future of shopping” in a Facebook post.
I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. David Edwards, cofounder of Onotes , is making digital scent technology that is like a speaker for your sense of smell. It’s not just visual and sound.
Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. This is not the case with the headsets on the way from Microsoft’s partners. “The strategy has become clear.
Microsoft, meanwhile, is partnering to release a series of Windows-powered VR headsets that require a PC to operate but also include motion controllers. Unfortunately, these controllers may only work well when they are in view of the headset’s sensors. ” Tagged with: Vive Facebook Twitter Reddit More.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). Image by Microsoft). News worth a mention.
The reason for such a decision would be that was impossible to create a glass that could be thin enough and that could contain all the desired technology (e.g. Microsoft has released this week a new video showing how the game will work. Microsoft is launching in two weeks a private beta for iOS users.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. The headset has an inside out tracking system enabled by Intel’s amazing RealSense technology.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. The headset has an inside out tracking system enabled by Intel’s amazing RealSense technology.
The latest headset from the company shown at E3 last week promises integration with Valve’s SteamVR Tracking technology and support for both PC-based SteamVR games as well as Android VR content. Images provided by GameFace.
The mixes of the two appear so perfect to design technological and trendy glasses that all people would like to wear. CEOs means a lot for a company: think about how Microsoft has changed going from Ballmer to Nadella. It will be important to see what changes this new CEO will take with him.
The best news of the week has not been the release of a new fantastic VR headset or AR glass, but of a technology that will make a new generation of XR headsets possible: I’m talking about the XR2 chipset by Qualcomm. That is, the Quest 2 and the Vive Focus 2 may be based on this technology. Why am I so excited?
Notice that only programs built with Varjo SDK will be able to exploit the special two-displays technology. VR-2 Pro adds an integrated LeapMotion and a 10m cable. In them you can find some interesting insights on how Microsoft designed the UX of HoloLens (go to section 2 of the slides linked below). Funny link.
I’m here to attend the WCVRI , a very big event about Virtual Reality in China, where I am exhibiting HitMotion: Reloaded , the mixed reality fitness game of my agency New Technology Walkers ( contact us if you need some VR development!). LeapMotion) on the same headset. Our booth at the exhibition… isn’t it cool?
As the XR landscape continues to grow, accelerating towards an expected value of $300 billion by 2024, immersive technology is evolving at an amazing rate. Increasingly, vendors and innovators are searching for new and improved ways to immerse users in unique experiences, using powerful and disruptive technology.
Even in the third age of VR, when the technology is small, inexpensive, and powerful enough that millions of people can own it, universities are still at the bleeding edge of VR research and development. 43% of those are the Microsoft Hololens. 59% of universities have LeapMotion Controllers. Image credit: VR FIrst.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.
Besides that, it is also hiring key figures to make this AR dream a reality : the operating system project will be supervised by Mark Lucovsky, a former Microsoft engineer who co-developed Windows NT. OVR Technology is working to bring smell in VR. Logitech releases its VR Stylus. You can join them by become one of my Patrons!
The Varjo XR-4 series follows the highly successful XR-3 headsets, launched in 2020 , with more advanced graphics, tracking technology, and integration with the NVIDIA Omniverse. NVIDIA Technology: NVIDIA RTX Ada GPUs and integration with the NVIDIA Omniverse for connecting 3D pipelines and workflows.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). Keep in mind that this device has a pixel density far superior even to the one of the Valve Index, so it is perfect not only for gaming but also for prototyping, design and architecture.
Today, we’re seeing the very beginning of what VR technology will look like. Here’s a list by technology type that includes both companies working on these problems today (in bold), plus some sci-fi inspiration for them (in italics). Now’s an amazing time to be alive, and I can’t wait until we’re all hanging out in the metaverse.
We of New Technology Walkers have taken there our MR fitness game HitMotion: Reloaded , and made hundreds of people try it. I don’t think that people at Microsoft are crying because of this. The epic Noah Zerkin (the guy making the LeapMotion North Star headsets) at our booth to try the game! Smile and have fun.
We all love to make speculations on the technology and I am no exception. Not because I am a genius, but because the technology is still evolving very slowly and so it is very predictable. Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One.
Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. Jody Medich is a UX designer and researcher who believes that the next giant leap in technology involves devices and interfaces that can “speak human.”
When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.
When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.
When you've been a journalist on the XR technology beat for 20 years, like VentureBeat's lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There's been a number of kind of false starts with this technology. It's an expensive technology. well, failing. well, even ODG.
These are all very positive news for VR: the technology is slowly getting adoption and while not mainstream yet, I agree with Zuck that in 1–2 years we’ll start getting there. The technology is amazing, but I think it’s too rough to be reliably used nowadays in gaming. Microsoft announces HoloLens Industrial Edition.
The deeper it is in the stack, the better performance you'll get, and the better synergies you'll get with all the other technologies that are working on these devices. Alan: I think this whole technology stack of XR is moving. And so it's really about bringing these technologies together in that specific device. Varag: Yeah.
The deeper it is in the stack, the better performance you'll get, and the better synergies you'll get with all the other technologies that are working on these devices. Alan: I think this whole technology stack of XR is moving. And so it's really about bringing these technologies together in that specific device. Varag: Yeah.
When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.
The deeper it is in the stack, the better performance you'll get, and the better synergies you'll get with all the other technologies that are working on these devices. Alan: I think this whole technology stack of XR is moving. And so it's really about bringing these technologies together in that specific device. Varag: Yeah.
The technology approximates the shape of your hand and creates a set of 3D points to accurately represent your hand and finger movement in VR. To demonstrate how this technology works, Facebook offered a hands-on demo for attendees to try out using their VR game Elixir at the Oculus Connect 6 demo area. .
Though the film is the better part of a decade old, it remains relevant to modern discussions on how we conceptualize use cases for emerging virtual and augmented reality technologies. Matsuda himself subsequently began working in AR following the film's release, leading design teams at both LeapMotion (now Ultraleap) and Microsoft.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. Most people know Xu due to his dispute with American virtual reality company Magic Leap. He has a special interest and focus on emerging technologies including #VR #AR #MR #AI.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. This allows applications to work without regards to the particular device or technology choice. Magic Leap is not commercial yet. Microsoft Hololens kits are shipping to developers, but are not priced for consumers yet.
I also like to think about this in perspective: Snap is deadly serious in its AR efforts , and the fact that it keeps releasing glasses proves that it for sure wants to become a relevant company in the new AR technological revolution. Microsoft confirms (again) it wants to build consumer HoloLens. It feels like magic.
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