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Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
Dallas-based spatial experience company Spacee has come up with a technology that can deliver an AR experience that doesn’t require a phones, tablet, glasses or any other type wearable to operate. Custom storefront windows provide an intuitive shopping experience without even having to even step inside the store.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. In another scenario, we may see game engines dominant, like Unity or Unreal.
Innovators in the world of Mixed Reality, Microsoft relies heavily on concepts like hand and eye tracking to help users combine the physical and digital worlds. The Microsoft HoloLens technology available today comes with state-of-the-art eye-tracking, and hand tracking capabilities to ensure users can easily interact with digital content.
This aligns it with the prices for competing solutions like the Apple Vision Pro and Microsoft HoloLens 2. The XR-4 series also supports UltraLeap’s LeapMotion 2 hand-tracking module for custom requirements. Starting at $3,990, the base model is almost half the price of the previous generation XR-3.
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