Remove Leap Motion Remove Oculus Remove Presentation
article thumbnail

VRgineers to Integrate Leap Motion Hand-tracking into its Wide FOV VRHero Headset

Road to VR

Enterprise VR headset manufacturer VRgineers and Leap Motion , the company behind its eponymous optical hand tracker, announced they’re working together to embed Leap Motion’s tech into professional-grade VR headsets. ” Leap Motion controller mounted on an Oculus RIft DK2, image courtesy Leap Motion.

article thumbnail

The Benefits of Virtual Reality in Banking

ARPost

Banks can use virtual reality to present their services in a new light. They can use it to present something that consumers usually find uninteresting. Oculus Rift powered the virtual experience. Additionally, a leap motion 3D controller enabled them to interact with it. We’ll also delve into its many advantages.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Hand Tracking Wristband Brings More Detailed Hand Movements To VR & AR

VRScout

Because FingerTrak uses thermal images to track your hand movements, the system is capable of more precise hand tracking when compared to options such as the Leap Motion Controller or the Oculus Quests. You can also access their white paper here. Image Credit: Sci-Fi Lab.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.09.22): Oculus working on AR glasses with Luxottica, Apple glasses FOV discovered and much more!

The Ghost Howls

The glasses, codenamed Orion, should be made to replace smartphones and are slated for a release date of 2023–2025, that seems very reasonable, considering that no present tech is able to create truly consumer AR. It is notable to see that all these headsets present different aspect ratios for their visuals. Other relevant news.

AR 337
article thumbnail

XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leap motion v2 sensor.

article thumbnail

Analyzing Oculus Santa Cruz patent images

The Ghost Howls

Yesterday I was reading the comments on Reddit regarding my post with the predictions for Oculus Connect 5 and the kind redditor /u/SilverWhite2 provided me the link to the latest available patent with the design of Santa Cruz. Front view (Image by Oculus). Rear view (Image by Oculus). Top view (Image by Oculus).

Oculus 246
article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. What is the Risk of Failure?