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LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but LeapMotion is making a big step toward that future today, taking its Interaction development engine to 1.0 Perhaps the most exciting addition to the engine, though, is Oculus Touch and Vive controller support.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
At Facebook Connect this week , Facebook has: Released the powerful Oculus Quest 2 , powered by Snapdragon XR2, and with a 4K display. Or will it become a partner and will help mobile GPUs in Snapdragon reference designs in growing even faster? You can finally buy the LeapMotion v2 accessory. Become my 10th supporter!!
HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. The real improvements are increased performance, power savings and support for LeapMotion.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
Hand-tracking looks likely to play a big part in that future, and LeapMotion is one of a few companies leading the charge in this department. Leap’s latest, well, leap is to bring its controller-free hand tracking tech to mobile VR headsets. Tagged with: hand tracking , leapmotion , qualcomm , standalone.
Considering that Facebook is very smart also in leaking misleading info (as it has happened with the “Monterey” headset ), this can also be a move from Menlo Park to create hype for the upcoming Oculus Connect 6 and the AR glasses that will be teased there. The Oculus Connect 6 is coming! Games on Oculus Quest are selling really well.
I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. Header image by LeapMotion).
The new LeapMotion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original LeapMotion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets.
This doesn’t look like Oculus Quest” and in the text puts a link to an Imgur album with 4 photos featuring various half-assembled VR headsets. We don’t know if it is just a reference design for external partners (like HTC) or it is an actual headset that Valve is producing. So, we are at premium 1st gen levels.
Project North Star is an opensource reference design for a wide-FOV augmented reality headset that LeapMotion (now Ultraleap ) has given to the community. The hand tracking was fabulous as always thanks to LeapMotion and its Orion tracking. At WCVRI , I have tried some cool AR/VR hardware. North Star AR headset.
Between Google’s Tilt Brush and Blocks and Oculus’ Medium and Quill you might not think there’s much room for more creative experiences within VR. With my left motion controller (in this case Oculus Touch) I can change the tools in my hand to suit a variety of different needs.
SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). It has not been thought for games, but more for enterprise uses like training.
Qualcomm is the company making almost all the chipsets and the reference designs upon which almost all XR headsets of nowadays are based upon. At the beginning of 2020, the American company will finalize its reference design based on this chipset, and in the second half of the year we will see the first headsets implementing this technology.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. All the computing power, cameras and sensors used by Project Alloy are completely self-contained.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. All the computing power, cameras and sensors used by Project Alloy are completely self-contained.
Around the event venue, instead, there are many writings about VR, and many references around the tech. In the surroundings of the event, there are many references to VR and 5G. RealMax can mount a LeapMotion device, so you have the power of using naturally your hands to interact with AR elements. I liked it a lot.
I found very interesting that they are trying to create full-body VR content for the Oculus Quest. I have instead tried another demo for Oculus Quest called Anamika, where you impersonate a four-armed Indian goddess. They showcased a series of 360 videos shot by them and that could be enjoyed through an Oculus Go. VR Pianist.
They should guarantee better tracking both for the headset and the controllers; The controllers are smaller and seem a mix between the Oculus Touch and the WMR 1 controllers. I don’t see this device stealing the scene from Oculus, since Oculus is cheaper, but I’m quite sure this new headset will be able to grab a good market share.
But that first version of the glove required a third-party tracking system like LeapMotion in order to translate the movement of the user’s hands into virtual reality. The latest Gloveone prototype integrates its own tracking system which utilizes IMUs arranged along each finger and along the user’s arm and torso.
Oculus Go launch. We all knew that Oculus Go would have been launched at F8 and this has been the case. And not only online on Oculus website, but also on Amazon and Best Buy supermarkets : before the conference, lots of people started posting on Reddit the pictures of the Go being already inside Best Buy shopping centers.
The city is full of references to Virtual Reality, and so it is like a paradise for us VR enthusiasts. That’s a bit disappointing and considering that in some months Oculus will release the Quest , that has full 6 DOF support, HTC had necessarily to do something. Header image by HTC).
For example, pointing at oneself when referring to another person would feel strange.). LeapMotion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. The post Building Blocks: A Deep Dive Into LeapMotion Interactive Design appeared first on LeapMotion Blog.
That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. This makes the transition from seated to standing experience seamless, but requires environmental references to fade in, making the vertical movement evident and maintaining the orientation. This is the core of our mission at LeapMotion.
Players can pilot the ship with their head using the Oculus Rift DK2, while freeing up his or her hands to control the weapon system. It’s available free for Windows on the LeapMotion App Store. After developing for LeapMotion and VR with Unity, do you have any cautionary tales from the trenches? Yup, definitely!
One of the most powerful things about the LeapMotion platform is its ability to tie into just about any creative platform. Today on the blog, we’re spotlighting getnamo’s community LeapMotion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. GET THE PLUGIN.
Click To Tweet To bring LeapMotion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the LeapMotion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. Body frame of reference.
Right now we’re stuck thinking in terms of head-mounted displays (HMDs), like the Vive or the Oculus. AR mode will be everywhere else: calling a heads up display of Google Maps on the street, stopping to catch a Pokemon in a field, or scanning the person in the coffee meeting across from you to cross-reference their LinkedIn profile.
According to creator Bertz ( @cbrpnkrd ), its “monochrome art style bears reference to industrial design, machine vision, and the works of Tsutomu Nihei. Requires: Windows, Oculus Rift. It’s the first Oculus Rift game that lets you space walk outside unprotected from deep space!” Requires: Windows, Oculus Rift.
For example, pointing at oneself when referring to another person feels foreign. In the field of industrial design, “affordances” refers to the physical characteristics of an object that guide the user in using that object. Oculus’ best practices guide covers this issue in great detail. Creating Affordances. Ergonomics.
You can download the Windows demo free for the Oculus Rift: frooxius.itch.io/world-of-comenius. Having your hand as a reference point in your field of vision seems to help with nausea as well. The post Why VR Will Transform How We Learn About the World and Ourselves appeared first on LeapMotion Blog. world-of-comenius.
Oculus Connect 5 is taking place in a few days in San Jose, California on September 26-27th at the McEnery Convention Center. Last year, Oculus Go, a $199 standalone VR headset, has blown people’s minds. It is rumored that the Oculus team will spend a considerable amount of time discussing Project Santa Cruz at the event in California.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
Facebook Connect is coming September, 16th Oculus de facto rebranded as Facebook Reality Labs. Oculus is de facto no more. This week, Facebook has finally announced the date of the Oculus Connect 7, which is September, 16th. But it won’t be called Oculus Connect 7, but Facebook Connect. Top news of the week.
We looked at the market that time a couple of years ago to look at who is really central to defining the reference stack. What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. What's going to most AR and VR devices?
We looked at the market that time a couple of years ago to look at who is really central to defining the reference stack. What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. What's going to most AR and VR devices?
LeapMotion. You may ask why I’m adding LeapMotion here. Well, during 2018, LeapMotion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to LeapMotion’s sensor.
Ultraleap, the company behind the LeapMotion hand-tracking controller , has released a Developer Preview of its hand-tracking engine Gemini. Antony Vitillo of XR publication Skarred Ghost went hands-on with Gemini using his first-generation LeapMotion tracker.
We looked at the market that time a couple of years ago to look at who is really central to defining the reference stack. What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. What's going to most AR and VR devices?
Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Please try a new text input interface using LeapMotion!” Requires: Windows, Oculus Rift. Leap Commander. Build Chinese. Who knows what’s next for me as a VR developer!”. CAD & OBJ Viewer.
You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a LeapMotion sensor installed on top of it. Project North Star is an opensource augmented reality headset that LeapMotion has designed and gifted to the community.
It will be something similar to the new Oculus Home. New Qualcomm reference design. Qualcomm reference design headset plugged into a Snapdragon 855 phone (Image by Road To VR). At CES, Qualcomm has showcased a new reference design for VR headsets that is very close in design to a Windows Mixed Reality headset.
You don a Vive Pro headset, equipped with leap-motion sensors for hand tracking, and are also able to communicate with your partner via voice. Produced for the Male Cancer Awareness Campaign, this is part of the Oculus VR for Good Creators Lab, where filmmakers are paired with nonprofits to make great VR in the name of social good.
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