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LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
Of course, the beauty of real-time VR rendering combined with a multi-axis robot arm means that its potential applications are almost endless and can be improved over time; initially designed for the attractions industry, the same software can be used to safely simulate high-risk scenarios for training purposes. image courtesy Holovis.
FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim. SEE ALSO This Awesome DIY VR Cockpit Hides a Flight Simulator in Plain Sight.
Oculus Half Dome Prototype. Prior to launch the first consumer Rift headset, Oculus had a long history of showing prototypes and development kits. Following the launch of the Rift, Oculus kept their R&D efforts on future PC headsets mostly secretive. LeapMotion North Star. Image courtesy LeapMotion.
Considering that Facebook is very smart also in leaking misleading info (as it has happened with the “Monterey” headset ), this can also be a move from Menlo Park to create hype for the upcoming Oculus Connect 6 and the AR glasses that will be teased there. The Oculus Connect 6 is coming! Games on Oculus Quest are selling really well.
SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). It has not been thought for games, but more for enterprise uses like training.
Oculus – Rift. LeapMotion – LeapMotion. Oculus – Touch. Industrial Training International – ITI Crane Simulator. HTC – Vive. Razer – OSVR. Sony – Playstation VR. Starbreeze – StarVR. Nominees for Mobile Headset of the Year. Merge VR – Goggles.
VR was utilized in military simulations long before it became a cheaper, consumer-level technology, but now that headsets are in homes, one well-known simulator is going to use them. Battlespace 3 isn’t a game that you simply pick up from Steam, it’s a full blown simulator intended for training and professional use.
Putting on the glove and seating the individual haptic units onto the tips of my fingers correctly, I was put through a virtual torture chamber of iceguns, flame throwers, needle machines, and electric shocks to demonstrate the haptic power of the glove while using the Oculus Rift DK2.
And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. With no luck.
There were several announcements at Oculus Connect 6 (OC6) this year that could have taken the top spot. Oculus Link for example or Medal of Honor: Above and Beyond are two worthy mentions, yet it must be the experimental hand tracking feature for Oculus Quest that takes home the crown, especially after testing the technology first-hand.
This means that at the moment you can not use NextMind with the Oculus Quest standalone (you can use it with Quest + Link, of course). A future runtime could offer more functionalities , a bit like it has happened with LeapMotion that in 2012 was a rough accessory and now is an amazing hands tracking device.
They should guarantee better tracking both for the headset and the controllers; The controllers are smaller and seem a mix between the Oculus Touch and the WMR 1 controllers. I don’t see this device stealing the scene from Oculus, since Oculus is cheaper, but I’m quite sure this new headset will be able to grab a good market share.
63 for the LeapMotion Controller and VR Developer Mount , now on sale in our web store. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. The experience within the headset will be at least a couple of frames behind what you would experience on the Oculus Rift or HTC Vive.
Now in its 3rd year, the annual Proto Awards have shadowed Oculus’ developer conference Connect since the first event, with an aim to celebrate the best that this new immersive industry has to offer. Job Simulator – Owlchemy Labs. Job Simulator – Owlchemy Labs. Blocks – LeapMotion. The Climb – Crytek.
It also provides quick prototyping through in-editor simulation that permits instantaneous viewing of changes. Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift. Ultraleap Hand Tracking – Ultraleap LeapMotion controller.
A Rift from Facebook-owned Oculus or a Vive from HTC can track your head throughout a room, but these “outside-in” systems require careful placement, or mounting, of sensors around the perimeter of the room for a full experience. The Santa Cruz inside-out tracking prototype from Oculus.
Multi-user B2B software for creating and playing 360° VR presentations, the app is optimized for Oculus Rift, Samsung Gear VR, and Cardboard. The Dream Cube, by Bracey Smith of Potential Synergy , simulates lucid dreaming by seamlessly merging different locations and moods into the same experience. Follow the developers on Facebook.
Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The suit’s gloves will simulate gripping objects by restricting finger movement: wrap your hands around a hard plastic cup in VR, and your gloves will freeze at the point where you can’t squeeze any further.
Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. At expos like VRLA, I got to see what a powerful pairing the LeapMotion Controller and Oculus are and believe there is still so much left to explore!”. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift (optional).
It’s available free for the Oculus Rift on the LeapMotion App Store. What are the strengths of the LeapMotion Controller? It’s safe to assume the simulation genres will really benefit from virtual reality, but I really hope we see some more abstract experiences. Left hand offering a glimpse into the past.
Finishing in 7th place, Tran;section is a multi-layer experience for the Oculus Rift with an Inception-style game-within-a-game. First, the LeapMotion Controller can provide intuitive hand interactions, but not necessarily intuitive player movement controls. The LeapMotion assets for Unity are quite convenient and easy to use.
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the LeapMotion Controller. Simulations and situational therapy. Fake limbs.
VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, LeapMotion, and ManusVR gloves.).
Reviewed On: HTC Vive (Vive Controllers) and Oculus Rift (Xbox Gamepad). This however doesn’t ring true for the Oculus Rift version, which offers only gamepad and keyboard/mouse controls currently—not at all damning in its own right I should preface. New Retro Arcade Neon Details: Official Site. Release Date: August 1st, 2016.
With an interactive simulation of a chemistry lab, you can try burning, exploding, irradiating, polymerizing, and more. I’ve been using Unity for over 5 years for developing 3D simulations and virtual world applications, data visualization solutions, and more recently for game projects.”. Requires: Windows, Oculus Rift.
Requires: Mac or Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Mac or Windows, Oculus Rift. TOUCH with WebGL & LeapMotion. In a meditative experience WebGL, ThreeJS, and a post-processing tool are used to simulate the physical effects of interacting with falling sand. From: Spain.
C0NFL1CT features a natural movement locomotion system that did not induce motion sickness and lets the player move in any direction, while requiring only 4 square meters of free space and the Oculus Rift DK2 headset.”. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. “I Requires: Windows, Oculus Rift.
With Paper Plane , we studied the basic features of LeapMotion using fairly simple mechanics. That’s the feeling we wanted to simulate. What was it like incorporating LeapMotion into your Unity workflow? The post Simple, Elegant, Fun: Hauhet + Paper Plane by VRARlab appeared first on LeapMotion Blog.
Requires: Windows, Oculus Rift. Cube Simulator. I honestly never heard of the LeapMotion Controller until someone posted on Facebook about the 3D Jam. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Leap in the Clouds. Leap into the Hole. Requires: Windows, Oculus Rift.
I got my LeapMotion Controller at the start of 2014, and quickly went about making demos. It can still be found on Oculus Share, although it’s quite old now. I’ve also built a couple of smaller proof-of-concept pieces that people may have seen on the leapmotion or oculus subreddits. That’s a pretty broad question.
With its quietly haunting presence, this low-poly demo is perfectly suited to the Oculus Rift. We had an absolute blast with this fire engine simulator, complete with levers, raging fires, and firefighter sound effects. The post 3D Jam Let’s Play: Demos to Haunt, Puzzle, and Delight You appeared first on LeapMotion Blog.
In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D LeapMotion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Restrict Motions to Interaction. Ergonomics.
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Facebook is still investing in Oculus, obviously.
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Facebook is still investing in Oculus, obviously.
The interface in Quill by Oculus builds on the physical skeumorphs of traditional PC design to create a familiar set of cues. At LeapMotion, we’ve been experimenting internally with a range of different interfaces that are part of the user. We won’t even have to think about it. Next week: Storytelling and Narrative in VR.
The Oculus Best Practices , Designing for Google Cardboard , and other resources cover this issue in great detail, but no guide to VR design and development would be complete without it. Restrict Motions to Interaction. The post Ergonomics in VR Design appeared first on LeapMotion Blog. Never make your users sick.
I remember seeing the Oculus guys -- Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Facebook is still investing in Oculus, obviously. well, failing.
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Facebook is still investing in Oculus, obviously.
This is because LeapMotion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs LeapMotion as the only medium of interaction.
I mean, if you think about it, let’s say you have a firefighter squad that wants to train together, and, you know, they have a giant field that they can simulate a real fire in a building. So it is kind of a 1:1 physical, kind of like a simulator training for airplane pilots; they’re doing it for forklifts. Alvin: Yeah.
I mean, if you think about it, let’s say you have a firefighter squad that wants to train together, and, you know, they have a giant field that they can simulate a real fire in a building. So it is kind of a 1:1 physical, kind of like a simulator training for airplane pilots; they’re doing it for forklifts. Alvin: Yeah.
Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. To test the feature, the team used an Oculus Rift CV1 for display and a LeapMotion was applied for hand tracking.
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