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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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Sony Researchers Unveil Knuckles-style Prototype VR Controller with Full Hand Tracking

Road to VR

Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors. For better adaptation for various hand sizes, a method for augmenting or synthesizing the capacitive image needs to be studied.”

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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

Oculus is working on 2nd gen VR. Mark Zuckerberg told that Oculus Quest closed the first generation of VR and so Oculus is now working on its second generation. We don’t know what Oculus will present, but we have some hints. Other relevant news. What’s next is where things really get interesting ”. More info More info.

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NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?

ARPost

See Also: Greenlight Insights and Adlens Release Study on the Future of XR. See Also: VR Headset Comparison of Vive Cosmos vs. Oculus Rift S. Project North Star; Source: Leap Motion. There is a big difference between VR-helmets (or AR-glasses) with controllers and ones that can be controlled by hand gestures.

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XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leap motion v2 sensor.

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Varjo announces Aero, the highest-end prosumer headset

The Ghost Howls

Also, Leap Motion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model. But apart from these missing special features, Varjo has designed a headset with the best characteristics you can find on the market. This proves how the resolution offered by this headset is amazing (Image by Varjo).