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Oculus is working on 2nd gen VR. Mark Zuckerberg told that Oculus Quest closed the first generation of VR and so Oculus is now working on its second generation. We don’t know what Oculus will present, but we have some hints. Other relevant news. What’s next is where things really get interesting ”. More info More info.
Alan: It’s amazing, when I started in VR in 2015, we used to carry around a giant computer, and the Oculus DK1 I think, or DK2 – we’d carry it around, and it would take 40 minutes to set it up, and oh my God. So in every aspect, the devices today are superior to the ones just three years ago. It was a disaster.
Alan: It’s amazing, when I started in VR in 2015, we used to carry around a giant computer, and the Oculus DK1 I think, or DK2 – we’d carry it around, and it would take 40 minutes to set it up, and oh my God. So in every aspect, the devices today are superior to the ones just three years ago. It was a disaster.
Recently updated for Oculus 1.3, Let us know in our 2016 developer survey and get the chance to win one of five $100 Unreal/Unity asset credits ( full details ). The post 6 Pinchy Projects: Sword Art Online, Planetary Genesis, 3D Art and More appeared first on LeapMotion Blog. Graffiti 3D.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, LeapMotion, Intel -- and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
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