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At Facebook Connect this week , Facebook has: Released the powerful Oculus Quest 2 , powered by Snapdragon XR2, and with a 4K display. You can finally buy the LeapMotion v2 accessory. The time for us XR developers to buy a LeapMotion 2 has finally come. And the fact that it was not on sale was frustrating.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. If you’re going to do a lot of development, you had better use Oculus Link through a USB 3.0 Also, install the Oculus app and the Oculus Hub on your computer.
Considering that Facebook is very smart also in leaking misleading info (as it has happened with the “Monterey” headset ), this can also be a move from Menlo Park to create hype for the upcoming Oculus Connect 6 and the AR glasses that will be teased there. The Oculus Connect 6 is coming! Other relevant news. Image by Martin Hajek).
Oculus releases hands tracking SDK, official Link cable for Quest and more. This has been a great week for all Oculus Quest users and developers. First of all, Oculus has finally released the hands tracking SDK for Oculus Quest , letting all developers create hands-tracked application for this popular standalone headset.
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch). Nreal Light is on sale in Germany.
PowerClaw is a haptic glove that lets you feel heat, cold, and a number of sensations on the tips of your fingers. All of this however was done without any sort of tracking, a duty that PowerClaw has rested on the backs of optical hand tracking devices like LeapMotion. mine were just fine).
As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees. Any tips for your fellow developers? Maintain a comfortable distance between the viewer and layered virtual objects.
But that first version of the glove required a third-party tracking system like LeapMotion in order to translate the movement of the user’s hands into virtual reality. The glove uses small vibrating motors at the tips of each finger to give the feeling that you are touching objects in the virtual world.
This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the LeapMotion Controller and Oculus Rift. The post VR Interface Design and the Future of Hybrid Reality appeared first on LeapMotion Blog. It is VR’s medium defining process.”.
Designed for the Oculus Rift, it’s available free for Mac and Windows on the LeapMotion App Store. Over time, my interest shifted to Unity3D, and now I love to tinker with new hardware like the LeapMotion, Oculus Rift, or Kinect – which led to experiments like Hoverboard VR , Polyrider , and Soundscape VR.
LeapMotion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. Oculus Story Studio’s Henry and Lost begin with dark, quiet scenes that draw your attention – to an adorable hedgehog or whimsical firefly – setting the mood and narrative expectations. Core Orion Interactions.
That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. Productivity interactions tend to happen at the tips of our fingers – where there’s enough dexterity for small movements to be precise and expressive, while staying energy-efficient over longer periods of time.
Finishing in 7th place, Tran;section is a multi-layer experience for the Oculus Rift with an Inception-style game-within-a-game. First, the LeapMotion Controller can provide intuitive hand interactions, but not necessarily intuitive player movement controls. The LeapMotion assets for Unity are quite convenient and easy to use.
It’s now available free for the Oculus Rift on the LeapMotion App Store. Do you have any UX design tips for other developers who want to build open-world experiences with LeapMotion? I think the most important UX tip is that the player should be making natural moves that make sense for each interaction.
My recent interest in virtual reality and LeapMotion input led to several interesting project ideas. Tips on Developing VR Tools. Developing with LeapMotion Tracking. While motion tracking is continually improving, it’s essential to take advantage of the technology’s current strengths.
I got my LeapMotion Controller at the start of 2014, and quickly went about making demos. It can still be found on Oculus Share, although it’s quite old now. I’ve also built a couple of smaller proof-of-concept pieces that people may have seen on the leapmotion or oculus subreddits. That’s a pretty broad question.
With APIs for six programming languages and dozens of platform integrations, the LeapMotion SDK has everything you need to get started. Here’s a four-minute guide to building your first Unity VR demo: Along with a full LeapMotion + Oculus 0.7 Thinking Outside the Mouse. The Sensor is Always On. LeapJS and WebVR.
It’s available free for the Oculus Rift on the LeapMotion App Store. Do you have any UX design tips for other game developers starting with VR? The post <i>Weightless</i> Creator Martin Schubert on Designing a Zero-Gravity Sci-Fi Playground appeared first on LeapMotion Blog.
In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D LeapMotion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Limit hand interactivity. Text and Image Legibility.
Following up on last week’s release of the LeapMotion Interaction Engine , I’m excited to share Weightless: Remastered , a major update to my project that won second place in the first-ever 3D Jam. Plus, some tips around visual feedback for weightless locomotion, and designing virtual objects that look “grabbable.”.
To train new pilots, we created a helper robot based on an event flow system, so that the robot can give you tips based on what’s currently happening. Many developers are also using Oculus Medium to rapidly prototype scenes before committing to more robust scene designs. They also captured Oculus Story Studio a well-deserved Emmy.
The interface in Quill by Oculus builds on the physical skeumorphs of traditional PC design to create a familiar set of cues. Make a single element of the hand able to interact with buttons and other UI elements – typically, the tip of the index finger. We won’t even have to think about it. Limit hand interactivity.
And I know Oculus Quest just introduced hand tracking. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Varag: Wow. Varag: Okay.
And I know Oculus Quest just introduced hand tracking. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Varag: Wow. Varag: Okay.
And I know Oculus Quest just introduced hand tracking. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Varag: Wow. Varag: Okay.
Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Please try a new text input interface using LeapMotion!” Requires: Windows, Oculus Rift. Leap Commander. Build Chinese. Who knows what’s next for me as a VR developer!”. CAD & OBJ Viewer.
Oculus Quest gets v29 update. This week Facebook has started rolling out the v29 runtime update for Oculus Quest , and it brings some interesting features like: Multi-user mode on the original Quest 1 A renewed UI of the “toolbar” of the device. If lawyers start entering the metaverse, we are f *ed… (Thanks Cathy Hackl for this tip).
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