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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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Gravity Sketch Is An Impressive VR 3D Modelling Tool Available Today

UploadVR Between Realities podcast

Between Google’s Tilt Brush and Blocks and Oculus’ Medium and Quill you might not think there’s much room for more creative experiences within VR. When you jump into Gravity Sketch you’ll be greeted with a simple stroke tool not too dissimilar from the ones in Tilt Brush and Quill.

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‘Imagined Landscapes’ VR Watercolor Experience Lets You Paint An Unbuilt Resort

VRScout

Using an Oculus Rift/Rift S VR headset in combination with Leap Motion’s hand-tracking technology, you can teleport throughout different areas of the resort and use your own two hands to add color to interactive outlines of various buildings. Image Credit: Kilograph. Image Credit: Kilograph. Feature Image Credit: Kilograph.

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Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion

Leapmotion

We at Thomas Street have been eyeing the Oculus Rift for quite some time, paying particular attention to demos featuring novel interfaces. Outcome aside, working with the Oculus Rift is, you know, working with the Oculus Rift , so the experience was a ton of fun. Leap Motion UI summary. Initial Research.

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OpenXR Now Certifying Headset & App Compliance, Adds Extensions for Hand-tracking & Eye-tracking

Road to VR

SEE ALSO Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development. Doing so simplifies development by allowing tool and app developers to develop against a single specification instead of different specifications from various headset vendors.

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XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leap motion v2 sensor.