This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
Walmart is continuing its onward journey to think outside of the big-box with the help of VR, this time bringing 50-foot tractor-trailers to their megalithic parking lots across the US to let shoppers go head-first into a VR experience for DreamWorks Animation’s upcoming film, How to Train Your Dragon: The Hidden World.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Oculus Rift and Oculus Quest. LeapMotion. VIRTUOSO SDK (VSDK): Making XR Development More Streamlined. Sense Glove. bHaptics TactSuit.
Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. If you’re going to do a lot of development, you had better use Oculus Link through a USB 3.0 Also, install the Oculus app and the Oculus Hub on your computer.
XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leapmotion v2 sensor.
Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors. Image courtesy SIE. Like the Index controller, Sony’s prototype features an open-palm design using a wrist strap.
Of course, the beauty of real-time VR rendering combined with a multi-axis robot arm means that its potential applications are almost endless and can be improved over time; initially designed for the attractions industry, the same software can be used to safely simulate high-risk scenarios for training purposes. image courtesy Holovis.
360VR videos and photos became a regular part of our social media feeds , billions of dollars invested in VR technology advancement, and a VR experience for everything from movie trailers, corporate training and Presidential farewells. Oculus – Rift. LeapMotion – LeapMotion. HTC – Vive.
Also, LeapMotion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model. in training, to see what you are looking at), and for accessibility (to let people that can not use their hands interact with XR applications). Also, eye-tracking is very important for many enterprise-oriented applications (e.g.
I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. thanks to a better training). Header image by LeapMotion).
Concept picture of SenseGlove used in industrial settings for VR training. SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used).
I found very interesting that they are trying to create full-body VR content for the Oculus Quest. I have instead tried another demo for Oculus Quest called Anamika, where you impersonate a four-armed Indian goddess. As you may have understood, this was not a game, but a training experience aimed at the enterprise sector.
Project North Star is an opensource reference design for a wide-FOV augmented reality headset that LeapMotion (now Ultraleap ) has given to the community. The hand tracking was fabulous as always thanks to LeapMotion and its Orion tracking. Let me tell you my first hands-on impressions on it! North Star AR headset.
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch).
Virtual Battlespace 3 , a professional simulation experience from Bohemia Interactive Simulations, today added support for the Oculus Rift’s consumer version (CV1) and the HTC Vive as part of its v3.9.2 Others have also replaced other wide field of view display solutions with the Oculus Rift.
This means that at the moment you can not use NextMind with the Oculus Quest standalone (you can use it with Quest + Link, of course). A future runtime could offer more functionalities , a bit like it has happened with LeapMotion that in 2012 was a rough accessory and now is an amazing hands tracking device.
Now in its 3rd year, the annual Proto Awards have shadowed Oculus’ developer conference Connect since the first event, with an aim to celebrate the best that this new immersive industry has to offer. Bullet Train – Epic Games. Blocks – LeapMotion. Bullet Train – Epic Games. But who else made the grade?
Above: David Holz, founder of LeapMotion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from LeapMotion. It reminded me of a speech by Mike Abrash , chief scientist at Oculus, speaking last fall. Image Credit: Dean Takahashi. R&D still to come.
It is a square one, so it seems that the system takes the undistorted view of one eye, exactly as the Oculus Go does when recording a video. This hand tracking is very rough, so do not expect a LeapMotion -type interface, but it can be good for some VR applications. And Vive Controllers? Passenger Mode.
That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. But it also serves as a proof of concept for intuitive interaction in training, education, visualisation and entertainment. This is the core of our mission at LeapMotion. On the surface it’s a fun, slightly twisted tech demo.
Instead, we’re trained by our physical experiences and culture to have triggered responses based on our expectations. LeapMotion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. In the world of design, intuition is a dangerous word. Core Orion Interactions. Building Blocks!
For years, the company has been delivering some of the most powerful and accessible XR experiences around, with tools like the Oculus Quest. Tools like the Oculus already come with hand tracking functionality, to help users interact with some software on a hands-free basis.
VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, LeapMotion, and ManusVR gloves.).
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device.
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo. And that was with controllers.
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo. And that was with controllers.
I got my LeapMotion Controller at the start of 2014, and quickly went about making demos. It can still be found on Oculus Share, although it’s quite old now. I’ve also built a couple of smaller proof-of-concept pieces that people may have seen on the leapmotion or oculus subreddits.
Following up on last week’s release of the LeapMotion Interaction Engine , I’m excited to share Weightless: Remastered , a major update to my project that won second place in the first-ever 3D Jam. You can now actually grab the floating Oculus DK2 and try to put it on! The Training Room. A lot has changed since then!
It’s very challenging to balance the requirements of the training with fun game mechanics. We think that making the game fun, and getting people into “flow” where they are just reacting and enjoying themselves is critical to the success of the training. appeared first on LeapMotion Blog.
So, for enterprise use cases, you can now have a shared design experience, or experience in general, where people can train together. For, you know, virtually any company that has many people training at one time. I think the training applications are just going to be massive with this technology. Alvin: Yeah.
So, for enterprise use cases, you can now have a shared design experience, or experience in general, where people can train together. For, you know, virtually any company that has many people training at one time. I think the training applications are just going to be massive with this technology. Alvin: Yeah.
It’s available free for the Oculus Rift on the LeapMotion App Store. I’ve listened to a lot of his lectures, and the way he communicates very old philosophical concepts through engaging, elegant trains of thought always gets me. Training yourself to break things down to understand them transfers to all aspects of life.
I remember seeing the Oculus guys -- Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. Dean: I've trained theirs, but I haven't tried that particular demo. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go.
No two people have the same intuitions, but we’re trained by our physical world to have triggered responses based on our expectations. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. inner ear, visual field, and bodily position). Ergonomics.
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo. And that was with controllers.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
To train new pilots, we created a helper robot based on an event flow system, so that the robot can give you tips based on what’s currently happening. Many developers are also using Oculus Medium to rapidly prototype scenes before committing to more robust scene designs. They also captured Oculus Story Studio a well-deserved Emmy.
This year marks the 120th anniversary of L’Arrivée d’un train en gare de La Ciotat , an early piece of silent film footage that astonished (and by some accounts even terrified) its audience. appeared first on LeapMotion Blog. Points of light on a canvas transformed into mortal fear.
While this is more than enough to get the hard core enthusiasts calling it over on the hype train, this title still makes over 70 million USD every month, making it one of highest grossing games. The $18-million-a-day peak earnings we saw shortly after its release are now closer to $2.5
Oculus official side distribution platform is coming soon. Last year, Facebook announced that it was going to release in 2021 a new side content distribution platform for the Oculus Quest. Echo VR , the VR sports game available on Oculus headsets, is getting a ‘battle pass’ system called Echo Pass. A post worth reading.
During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it. We’ve come a long way since Oculus’ consumer product. ” Image Credit: Facebook.
TG0 thinks that current controllers like Valve Knuckles or Oculus Touch are nice if you are already a gamer, but they can become complicated for people that don’t come from a technical background , and that aren’t used to the standard abstractions provided by joysticks. It seems to check all the boxes.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content