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Leap Motion Grabs $50M Investment for Class-leading Hand-tracking Tech

Road to VR

Leap Motion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for Leap Motion’s hand-tracking tech: mobile.

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy Leap Motion. Updated Tracking. Improved tracking fidelity against complex backgrounds and extreme lighting.

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Ultrahaptics Relaunches as ‘Ultraleap’ After Leap Motion Acquisition

Road to VR

Leap Motion, the optical hand-tracking firm, was acquired by Bristol, UK-based haptics company Ultrahaptics earlier this year. Before the acquisition of Leap Motion and the subsequent rebranding, Ultrahaptics was best known for its mid-air haptic technology which uses ultrasound to project tactile sensations onto users’ hands.

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Leap Motion Raises $50 Million For Its Finger Tracking Technology

UploadVR Between Realities podcast

Leap Motion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds. This potential likely figured into the $50 million Series C funding raised by Leap Motion. The round was led by J.P.

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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

Of course, the beauty of real-time VR rendering combined with a multi-axis robot arm means that its potential applications are almost endless and can be improved over time; initially designed for the attractions industry, the same software can be used to safely simulate high-risk scenarios for training purposes. image courtesy Holovis.

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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim. SEE ALSO This Awesome DIY VR Cockpit Hides a Flight Simulator in Plain Sight.

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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

Road to VR

Barrett is the Lead VR Interactive Engineer for Leap Motion. Martin is Lead Virtual Reality Designer and Evangelist for Leap Motion. Barrett and Martin are part of the elite Leap Motion team presenting substantive work in VR/AR UX in innovative and engaging ways. The Challenge. A Deployable Scaffold.