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LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. Updated Tracking. Improved tracking fidelity against complex backgrounds and extreme lighting.
LeapMotion, the optical hand-tracking firm, was acquired by Bristol, UK-based haptics company Ultrahaptics earlier this year. Before the acquisition of LeapMotion and the subsequent rebranding, Ultrahaptics was best known for its mid-air haptic technology which uses ultrasound to project tactile sensations onto users’ hands.
LeapMotion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds. This potential likely figured into the $50 million Series C funding raised by LeapMotion. The round was led by J.P.
When I was at AWE, one of the demos I was the most curious about was the one of Distance Technologies, the company that promises to offer glasses-free augmented reality. Side view of the optical setup, with a horizontal surface and a reclined glass In front of this setup, there was a LeapMotion Controller 2 sensor.
The technology claims to offer the rider genuine interactivity and ‘complete agency’ over the experience, including real-time control of the motion profile. Holovis is developing such a simulation with a partner in Malaysia to be revealed later this year “as part of a much larger immersive training and simulation facility”.
They sold this money machine to focus on a technology that is currently not making any relevant money. Meta has released this feature in the SDK and runtime of Quest and Quest 3S, plus it has released some official samples that show how to use this new technology. Its a big bet on the bright future of XR.
Combining three discrete technologies, researchers at UC San Diego have created a glove that simulates real-life force in virtual worlds. Just don’t expect the technology to transform you into an overnight Liberace). “By
In theory, the gloves could paired with other technologies like a LeapMotion sensor to simulate a wide range of activities. This type of technology has been used in similar ways before — though not exactly in the muscle structure described above.
The addition of Bionic Display technology improves the experience even further with enhanced peripheral vision and color consistency. The Varjo VR-2 Pro is the best integration of the two technologies and sets a new standard for natural user experience in VR. Image Credit: Varjo. Image Credit: Varjo. “We
LeapMotion, Inc., the leading creator of motion tracking technology for natural input in virtual and augmented reality, today announced $50 million in Series C funding led by clients advised by J.P. Morgan Asset Management’s Private Equity Group, has joined LeapMotion’s board of directors.
While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum. LeapMotion North Star. Image courtesy LeapMotion.
This USB-C input can also be used to connect a variety of compatible controllers, including the LeapMotion tracker, Intel’s Realsense, even a Nintendo Joy-Con. Image Credit: VRScout. Image Credit: The Looking Glass Factory. Image Credit: Phoebe Cheong, The Looking Glass Factory.
We’ve seen the company use the technology before on everything from collaborative group meetings between team members to a simulator that lets you drive an Audi in a sandbox track. Then, hop into the drivers seat and peak around the detailed interior of the sporty vehicle using the Vive’s room scale technology.
VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. LeapMotion – LeapMotion.
According to the latest rumors, all this technology in a single package is very hard to manufacture, and Apple is having problems with the production line. Because all the technology in the world is useless if it has no purpose. But anyway, tomorrow will mark a watershed moment for our beloved XR technology.
The LeapMotion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original LeapMotion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.
The SenseGlove can apply a strong force-feedback to stop your fingers , to simulate a solid object in your hands, like a bottle, or it can just apply some resistance , to simulate a malleable material, like the one of an anti-stress ball. When you grasp an object in VR, the gloves apply force-feedback to your fingers and block them.
BCIs are still in the early stages, and even if they are evolving at a good pace, the technology for “brain control” is still not here. A future runtime could offer more functionalities , a bit like it has happened with LeapMotion that in 2012 was a rough accessory and now is an amazing hands tracking device.
VR was utilized in military simulations long before it became a cheaper, consumer-level technology, but now that headsets are in homes, one well-known simulator is going to use them. Battlespace 3 isn’t a game that you simply pick up from Steam, it’s a full blown simulator intended for training and professional use.
The mixes of the two appear so perfect to design technological and trendy glasses that all people would like to wear. It has bought the hand-tracking company LeapMotion various months ago for $30M since the two hardware are a perfect fit the one for the other. Funny link. The same doesn’t hold true for Audica. Funny link.
San Francisco-based LeapMotion has raised a $50M Series C for their hand- and finger-tracking technology. The round was led by JP Morgan Asset management, and this fresh influx of cash brings LeapMotion’s total funding to almost $95M. via The Venture Reality Fund. INVESTMENT & FUNDING WRAPUP.
At LeapMotion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, LeapMotion is sponsoring the world’s largest education hackathon with over 100 LeapMotion Controllers for attendees to use.
And not because of the motion sickness , but because something doesn’t work. And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), LeapMotion driver and runtime. I so uninstalled WalkinVR and Riftcat VRidge.
VRgineers’ first product was the VRHero 5K Plus before its successor arrived in 2018, offering improved visuals, greater field of view (FoV), automatic IPD adjustment (AutoEye) and integrated hand tracking thanks to built-in LeapMotiontechnology.
A variant of its best-selling 6 DoF PCVR E4, this new headset is integrated with Ultraleap’s LeapMotion Controller 2 hand tracking camera, allowing operation and interaction within a VR environment naturally and without separate controllers. Additionally, it includes easily replaceable cables for effortless maintenance.
On this episode we are joined by Amy Peck who is the founder of EndeavorVR, a leading global VR/AR strategy & consulting firm, co-founder of BoundlessXR, a simulation & training platform, and is also Head of Enterprise Strategy at UploadVR. Amy launched the Enterprise division at LeapMotion before starting her own company.
Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The suit’s gloves will simulate gripping objects by restricting finger movement: wrap your hands around a hard plastic cup in VR, and your gloves will freeze at the point where you can’t squeeze any further.
Oculus Link for example or Medal of Honor: Above and Beyond are two worthy mentions, yet it must be the experimental hand tracking feature for Oculus Quest that takes home the crown, especially after testing the technology first-hand.
Martin Schubert is a VR Developer/Designer at LeapMotion and the creator of Weightless and Geometric. All this and we’d still have a rather clunky spoon, capable of crudely pushing around other rigid objects within the physics simulation. It’s possible using only physics simulations, but this is ridiculously inefficient.
” Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. Voice input is something Microsoft can do , but hand-tracking is a separate and enormously difficult problem despite companies like LeapMotion working hard at it.
In particular, it envisions: XR headsets (especially AR ones) being tethered to the smartphone now; XR headsets wirelessly connected to the smartphone (via Wi-fi or similar technologies) in 1–4 years; Fully standalone lightweight XR headsets, connected via 5G, in 5–10 years. As a developer, I’m amazed. noertaP no slwoH tsohG ehT troppuS.
Or put more simply: A killer app “turns a technology into a product.”. The Grand Prize now in hand, Prenneis says the team have a number of upgrades planned for the immediate future, including a customizable interface, real-time 3D support, and integration of gesture control for Oculus Touch and LeapMotion.
The demo puts you in control using a combination of LeapMotion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. Why a space simulator? LeapMotion + HOTAS Gamepad. LeapMotion + HOTAS Gamepad.
Chris is a 3D artist and programmer studying at Carnegie Mellon University’s Entertainment Technology Center. His project Let’s Go Fly a Kite is a physics simulation of kite-flying with some interesting twists and turns. “In Requires: Windows, Oculus Rift. Let’s Go Fly A Kite. Ever thought about the physics underlying kites?
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the LeapMotion Controller. Simulations and situational therapy. Fake limbs.
VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, LeapMotion, and ManusVR gloves.).
With an interactive simulation of a chemistry lab, you can try burning, exploding, irradiating, polymerizing, and more. I’ve been using Unity for over 5 years for developing 3D simulations and virtual world applications, data visualization solutions, and more recently for game projects.”. LEAPing into Accessibility.
What we’ve seen in the entertainment industry, since the advent of the Wii, is a lot of new breakthrough motiontechnologies that interface with the movements of the body and engage the player at a whole other level of interaction. All those particles in space are all interacting in a symphony of motions and interactions.
At expos like VRLA, I got to see what a powerful pairing the LeapMotion Controller and Oculus are and believe there is still so much left to explore!”. We started developing the game as seniors of Interactive Arts at MICA with the goal to simply create something fun and immersive using the Oculus Rift and LeapMotion.”. “In
Please try a new text input interface using LeapMotion!” Leap Opticals. Leap Opticals lets you swipe through a number of different eyewear options, along with facial mapping technology so you can preview your new look. ” Requires: Windows. Want to see what you look like in a pair of Wayfarers?
Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. Generally, the best VR applications that use LeapMotion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states.
I got my LeapMotion Controller at the start of 2014, and quickly went about making demos. Aside from this, my major work with LeapMotion is my game Robot Chess , a relatively simple game which allows you to use your hands to pick up and move around chess pieces as you play against a robotic AI opponent.
Cube Simulator. I honestly never heard of the LeapMotion Controller until someone posted on Facebook about the 3D Jam. I love experimenting with virtual and augmented reality technologies because I think they’re some of the most versatile media ever created,” says Scott, “and their rules and uses are still up in the air.
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