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Leap Motion Grabs $50M Investment for Class-leading Hand-tracking Tech

Road to VR

Leap Motion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for Leap Motion’s hand-tracking tech: mobile.

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy Leap Motion. Updated Tracking. Improved tracking fidelity against complex backgrounds and extreme lighting.

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Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

If you are a VR enthusiast, for sure in the last days you’ve found your social media feed full of videos and animations of people playing around with a cute cat in virtual reality using only their bare hands. And Cat Exploer got a lot of interest from people, because… well, cats. The cute Whiskey.

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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

First demonstrated to theme park executives at the Asian Attractions Expo in Singapore last month, Holovis ’ R3ex (Rideable Realtime Robot Experiences) project combines virtual reality with four/six-axis robot arm amusement rides. The first entertainment installation is also expected at the end of the year in Dubai.

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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

Road to VR

Barrett is the Lead VR Interactive Engineer for Leap Motion. Martin is Lead Virtual Reality Designer and Evangelist for Leap Motion. He has created multiple experiences such as Weightless, Geometric, and Mirrors, and is currently exploring how to make the virtual feel more tangible. The Challenge.

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Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Road to VR

But there are times when virtual objects will be farther away than arm’s reach, beyond the user’s range of direct manipulation. As part of its interactive design sprints, Leap Motion , creators of the hand-tracking peripheral of the same name, prototyped three ways of effectively interacting with distant objects in VR.

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New VR Glove Uses Muscle-Like Chambers To Simulate Touch

UploadVR Between Realities podcast

In theory, the gloves could paired with other technologies like a Leap Motion sensor to simulate a wide range of activities. A full-body suit would need to be able to differentiate between pressure, impact, or muscle simulations on different areas of your body, which would also need to be fine-tuned from a software perspective.