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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog. If you want, you can find it here below!

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. The finger tracking can be improved and it is worse than the one of Leap Motion, also because every finger has not all its DOF tracked. Structure of the Unity SDK (Image by Senseglove). Applications.

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NextMind Review: select objects using your brain powers

The Ghost Howls

After all this study, a random light pattern appears, and I don’t see it. A future runtime could offer more functionalities , a bit like it has happened with Leap Motion that in 2012 was a rough accessory and now is an amazing hands tracking device. The Unity SDK for NextMind is just fantastic.

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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? All without leaving your editor.

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Designing VR Tools: The Good, the Bad, and the Ugly

Leapmotion

At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the Leap Motion Controller. One study involved getting people to adapt to having a third arm.

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Simple, Elegant, Fun: Hauhet + Paper Plane by VRARlab

Leapmotion

With Paper Plane , we studied the basic features of Leap Motion using fairly simple mechanics. What was it like incorporating Leap Motion into your Unity workflow? Unity provides a very natural way for the implementation of VR in your project. How did each idea come about?