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A recent survey of 553 universities in the VR First Network gives us an exciting look at what’s happening in the space, and what technologies the next generation of graduates are using right now. 59% of universities have LeapMotion Controllers. The number of VR headsets at universities has quadrupled in the last 6 months.
In all of this, someone has created the design for a LeapMotion mount for the Index that exploits the frunk. Every year, HTC conducts a big survey on the Chinese VR market and shares the results with the community. Companies are studying foveated rendering for AR glasses.
Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey , we thought we’d share some more cool stuff you can buy with cold hard virtual cash. Recently updated for Orion, Custom Pointer lets you turn any Transform or LeapMotion finger into a pointer that can interact with the UI.
With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Using the weather and fire packs, Fnordcorps from Spectacular-Ocular.com has been working on integrating different particle effects into LeapMotion hand controls.
Alan: So I keep coming back to training, but let’s really kind of take a second to unpack the native hand-tracking and finger-tracking; if you’re able to reach out, see your hands, and interact with things in virtual spaces, this is going to literally unlock unlimited potential for training.
Alan: So I keep coming back to training, but let’s really kind of take a second to unpack the native hand-tracking and finger-tracking; if you’re able to reach out, see your hands, and interact with things in virtual spaces, this is going to literally unlock unlimited potential for training.
Let us know in our 2016 developer survey and get the chance to win one of five $100 Unreal/Unity asset credits ( full details ). The post 6 Pinchy Projects: Sword Art Online, Planetary Genesis, 3D Art and More appeared first on LeapMotion Blog. What’s your favorite pinch project – and what new resources would you like to see?
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, LeapMotion, Intel -- and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
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