This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. Updated Tracking. Better hand pose stability and reliability. More accurate shape and scale for hands.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog. If you want, you can find it here below!
LeapMotion just dropped a major upgrade—Interaction Engine 1.0—to Last year, digital-physical interaction pioneer LeapMotion released an early access beta of Interacton Engine. That is a really profound part of the feeling — of the sense of immersion and presence that has created LeapMotiontechnology.”.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.
In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. The motion blur is very noticeable, and I don’t know if it is due to a problem in the tracking or in the display technology.
Triton works with LeapMotion (now Ultra Leap) hands tracking. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. Yes, Three.js The amount of Three.js
Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.
Ultraleap (previously LeapMotion), a company focused on developing haptics technology for the immersive experiences industry, has recently launched Gemini. Hand Tracking – a Critical Element for XR Technology. Immersive technologies need a powerful hand tracking platform to offer users increasingly realistic experiences.
They sold this money machine to focus on a technology that is currently not making any relevant money. Meta has released this feature in the SDK and runtime of Quest and Quest 3S, plus it has released some official samples that show how to use this new technology. Its a big bet on the bright future of XR.
These days I’m carrying on some experiments with XR and other technologies. Laser Dance is a pretty cool concept, IMHO We could unlock a new type of creativity and enthusiasm in our space, and make the whole technology evolve faster. And recently LeapMotion has become compatible with standalone headsets like Pico ones.
This USB-C input can also be used to connect a variety of compatible controllers, including the LeapMotion tracker, Intel’s Realsense, even a Nintendo Joy-Con. Image Credit: VRScout. Image Credit: The Looking Glass Factory.
VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. LeapMotion – LeapMotion.
Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. The finger tracking can be improved and it is worse than the one of LeapMotion, also because every finger has not all its DOF tracked. Structure of the Unity SDK (Image by Senseglove). Applications.
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? motion sickness, dizziness, eye strain, etc…). All without leaving your editor.
BCIs are still in the early stages, and even if they are evolving at a good pace, the technology for “brain control” is still not here. A future runtime could offer more functionalities , a bit like it has happened with LeapMotion that in 2012 was a rough accessory and now is an amazing hands tracking device.
As XR technologies become more accessible for companies and consumers alike, the demand for immersive hand and eye tracking solutions is growing. With tracking technologies, companies can build more immersive experiences for XR users. The system comes with intelligent software built-in for all your motion tracking needs.
According to the latest rumors, all this technology in a single package is very hard to manufacture, and Apple is having problems with the production line. Because all the technology in the world is useless if it has no purpose. But anyway, tomorrow will mark a watershed moment for our beloved XR technology. This is impressive.
Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space – with binaural audio , better reverb modeling, better occlusion and obstruction modeling, and more. The Unity game engine tries to reinforce this real-world falloff. Tagged with: leapmotion Facebook Twitter Reddit More.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). More info (Volu official website) More info (The technology behind Volu).
LeapMotion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with LeapMotion + Vive. Do the Unity assets support Vive?
Presenz also offers a Unity plugin so that you can import this render file in Unity and so mix the resulting volumetric video with some real-time interactions that you add in the game engine. A very nice idea , mixing the art of the past with the technology of the present. Altheria Solutions. VR Pianist. Nice stuff, though.
Individuals from companies such as HTC Vive, NVIDIA, Osterhout, Unity, castAR, Qualcomm, LeapMotion, Meta, Verizon, Dell, Oculus, and more will be among the over 300 featured speakers in attendance. In addition, over 300 speakers are on the agenda from a wide range of companies in and around the AR and VR industries.
Then, you can create MR applications, and so code in Unity and at the same time see the preview of your 3D game in 3D in front of you. Unity releases the XR Interaction Toolkit. The plugin is currently in preview, and Unity seeks feedback for fixing the bugs and adding new features. The possible applications are endless.
Early last month, LeapMotion kicked off our internal hackathon with a round of pitch sessions. At LeapMotion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. LeapMotion. Disclaimer: Lots of ugly hackathon code ahead!
At LeapMotion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, LeapMotion is sponsoring the world’s largest education hackathon with over 100 LeapMotion Controllers for attendees to use.
San Francisco-based LeapMotion has raised a $50M Series C for their hand- and finger-tracking technology. The round was led by JP Morgan Asset management, and this fresh influx of cash brings LeapMotion’s total funding to almost $95M. UNITY ADDS MAP FUNCTION, SO LOCATION IS OFFICIALLY FOUNDATION FOR VR/AR GAMES.
Technology is like a flash in the darkness – long nights building towards an instant when suddenly everything is different. Click To Tweet LeapMotion goes mobile. Our team will be at CES January 5-8 with our LeapMotion Mobile Platform reference design. Redesigning our Unity Core Assets.
In particular, it envisions: XR headsets (especially AR ones) being tethered to the smartphone now; XR headsets wirelessly connected to the smartphone (via Wi-fi or similar technologies) in 1–4 years; Fully standalone lightweight XR headsets, connected via 5G, in 5–10 years. Unity launches MARS tools. Tower Tag launches on Steam!
Keep ergonomics and the physical constraints of both technologies in mind. When the LeapMotion Controller is mounted on a VR headset, it can see beyond your virtual field of view, but your hands will occasionally fall out of sensor range. The rigged hand is available for Unity from our V2 Skeletal Assets.
As the XR landscape continues to grow, accelerating towards an expected value of $300 billion by 2024, immersive technology is evolving at an amazing rate. Increasingly, vendors and innovators are searching for new and improved ways to immerse users in unique experiences, using powerful and disruptive technology.
We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and LeapMotion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / LeapMotion demos and giving them a try.
It now supports Oculus Quest, HTC Vive and UltraLeap (former LeapMotion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses. Interaction Technology VRTK is it is pretty similar to the VR Interaction Framework comparison. Don’t forget to give us your ?? !
And not because of the motion sickness , but because something doesn’t work. And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), LeapMotion driver and runtime. For instance, in MeetingRoom.io
A lot has been going on behind the scenes here at LeapMotion. We believe that technology has the power to augment human capabilities. It comes with a huge increase in the general capabilities of our tracking technology and a profound shift in the reliability guarantees of markerless motion tracking systems.
This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the LeapMotion Controller and Oculus Rift. Alongside this will be the immersive storytelling, compelling experiences, and discussions of human bodily transcendence by way of technological augmentation.
In support of the event, our team donated LeapMotion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former LeapMotion engineer Adam Munich. He had experience building homebrew data gloves and mocap systems for years before discovering LeapMotion.
We’ve also seen smartphones with depth cameras, for instance from Lenovo and Asus with Google’s pre-ARCore Tango technology. In another scenario, we may see game engines dominant, like Unity or Unreal. On the device we expect some kind of real-time Run-Time Platform to power AR Cloud applications.
” Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. Voice input is something Microsoft can do , but hand-tracking is a separate and enormously difficult problem despite companies like LeapMotion working hard at it.
The Varjo XR-4 series follows the highly successful XR-3 headsets, launched in 2020 , with more advanced graphics, tracking technology, and integration with the NVIDIA Omniverse. NVIDIA Technology: NVIDIA RTX Ada GPUs and integration with the NVIDIA Omniverse for connecting 3D pipelines and workflows.
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the LeapMotion Controller. Our UI Widget for Unity had some interesting challenges along the way.
The demo puts you in control using a combination of LeapMotion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. LeapMotion + HOTAS Gamepad. As part of our VR set design, the team rapidly designed different geometric models in Maya and exported them to Unity (shown below).
Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. In this post, we take a look at 4 ways that sound, VR, and motion controls can be a powerful combination. Here are just a few: Unity documentation. Ambiance and Mood.
The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. New augmented and virtual reality developers have little out-of-the-box support for this historically difficult technology,” adds Dan Duggan, a software engineer at Charles River.
VR, AR and hand tracking are often considered to be futuristic technologies, but they also have the potential to be the easiest to use. This is the core of our mission at LeapMotion. The post Designing Cat Explorer appeared first on LeapMotion Blog.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content