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LeapMotion , a maker of hand-tracking software and hardware, has been experimenting with exactly that, and is teasing some very interesting results. LeapMotion has shown lots of cool stuff that can be done with their hand-tracking technology, but most of it is seen through the lens of VR.
Last year LeapMotion, makers of hand-tracking technology, revealed Project North Star , an open-source AR headset prototype design meant to be a test bed for the kind of specs and features that more compact AR headsets will hopefully one day provide. Image courtesy LeapMotion.
Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but LeapMotion is making a big step toward that future today, taking its Interaction development engine to 1.0 The company is also adding support for systems like wearables and widgets, enabling wrist-mounted menus and more.
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a LeapMotion sensor installed on top of it. Project North Star is an opensource augmented reality headset that LeapMotion has designed and gifted to the community.
For new computing technologies to realize their full potential they need new user interfaces. However, the team at LeapMotion has also investigated more exotic and exciting interface paradigms from arm HUDs and digital wearables, to deployable widgets containing buttons, sliders, and even 3D trackballs and color pickers.
Today, as more companies enter the VR headset game and input devices continue to see rapid technological advancement, there are now more ways than ever to get your hands into VR. From left to right: LEAPMotionmotion tracking, flex sensor based motion tracking, exotendon based motion tracking. LEAPMotion.
DigiLens , a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. While the company is focused on automotive and wearable HUD devices in the near term, it’s also focusing on longer term on enabling AR headsets with more immersive fields of view.
Triton works with LeapMotion (now Ultra Leap) hands tracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One). You will have to buy the pieces separately and assemble it.
Eye Tracking : 200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering Comfort & Wearability : 3-point precision fit headband Replaceable, easy-to-clean polyurethane face cushions Active cooling. Also, LeapMotion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model.
Dallas-based spatial experience company Spacee has come up with a technology that can deliver an AR experience that doesn’t require a phones, tablet, glasses or any other type wearable to operate. Since Spacee first debuted their Post Mobile AR, the technology has evolved to include Ai as well.
Thanks to the efforts of Australian-based star-up Voxon, a futuristic technology from a galaxy far far away is now a reality with the development of Voxon VX1 3D volumetric arcade machine. As the layers are built and projected so are the full 3D images and animations; no headset, special glasses or other wearables are needed.
As XR technologies become more accessible for companies and consumers alike, the demand for immersive hand and eye tracking solutions is growing. With tracking technologies, companies can build more immersive experiences for XR users. The system comes with intelligent software built-in for all your motion tracking needs.
What does the future of VR technology actually look like? Last week at SFHTML5, LeapMotion CTO David Holz shared his educated guess on what we’ll see with upcoming generations of virtual reality headsets and sensors. Along the way, he talks about what LeapMotion needs to achieve for truly seamless VR hand controls.
Technology is like a flash in the darkness – long nights building towards an instant when suddenly everything is different. That’s why I think all of us work in technology, and why we at LeapMotion are always very much living in the future. Today I’m going to be talking about the LeapMotion Mobile Platform.
In support of the event, our team donated LeapMotion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former LeapMotion engineer Adam Munich. He had experience building homebrew data gloves and mocap systems for years before discovering LeapMotion.
As the XR landscape continues to grow, accelerating towards an expected value of $300 billion by 2024, immersive technology is evolving at an amazing rate. Increasingly, vendors and innovators are searching for new and improved ways to immerse users in unique experiences, using powerful and disruptive technology.
LeapMotion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. Virtual reality gives us the power to augment our digital selves with capabilities that mirror real-world wearabletechnologies. Core Orion Interactions. Change the block shape. We are all cyborgs in VR.
Masahiro Yamaguchi (CEO, Psychic VR Lab), God Scorpion (Media artist, Psychic VR Lab), Keiichi Matsuda (VP Design, LeapMotion), Oda Yuda (Designer), Akihiro Fujii (CTO, Psychic VR Lab). Alex Colgan (LeapMotion): What inspired you to build a North Star headset? To me the wearable UI thing is something we want to try.
Starting with the Device itself: today we use smartphones, and tomorrow we may be using some kind of headset, glasses or audio-only wearable, with different kinds of control or head/gaze tracking. We’ve also seen smartphones with depth cameras, for instance from Lenovo and Asus with Google’s pre-ARCore Tango technology.
The Varjo XR-4 series follows the highly successful XR-3 headsets, launched in 2020 , with more advanced graphics, tracking technology, and integration with the NVIDIA Omniverse. NVIDIA Technology: NVIDIA RTX Ada GPUs and integration with the NVIDIA Omniverse for connecting 3D pipelines and workflows.
They impact the roadmaps for our technology, our interaction design, the kinds of products people make, what consumers want or expect. Sliding the reflectors slightly out from your face gave room for a wearable camera, which we threw together created from a disassembled Logitech (wide FoV) webcam. These are all huge things to know.
Ultraleap Gemini connects with Qualcomm’s Snapdragon XR2 platform, bringing touchless technology to self-service solutions, and supports a variety of applications like gaming, education, training, design, and manufacturing. Works in a challenging environment. Flexible integration options. Why Should Users Opt for the Device?
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