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Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtualenvironment to look at. The first entertainment installation is also expected at the end of the year in Dubai.
The LeapMotion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original LeapMotion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.
For instance, in a mixed reality training session on a physical plane, the pilot should be able to see the physical switches of the plane exactly like in real life The headset has now a physical button to turn it off , so it doesn’t require anymore to be unplugged every time it is not in use.
Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. Established in 2015, Circuit Stream has helped over 40,000 people learn to design and develop virtual reality and augmented reality applications. Tracking Volume: Proximity.
The Dexmo force-feedback glove is an exoskeleton that you wear to have true fingers presence in any virtualenvironment. It can be used both with a standard screen or an AR/VR headset, but I think that virtual reality is where this device really shines. for advanced training) and so even the price is very enterprise-oriented.
VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, LeapMotion, and ManusVR gloves.).
I got my LeapMotion Controller at the start of 2014, and quickly went about making demos. Aside from this, my major work with LeapMotion is my game Robot Chess , a relatively simple game which allows you to use your hands to pick up and move around chess pieces as you play against a robotic AI opponent.
I was impressed at how quickly the Quest was able to calibrate my fingers and bring them to life inside the virtualenvironment. As for actions such as pulling up menus or teleporting around virtualenvironments, it’s possible that hand gestures such as the ones used with the Microsoft HoloLens or LeapMotion could resolve this.
Then there are the problems that are inherent to all hands-tracking solutions like LeapMotion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. The quality is very high, and there are so many things you can do (be on a plane, on a train, boat, etc…).
It was a multiplayer training experience about work safety where I (the trainer) could do the experience in VR and all other people could watch me while I did it. This was the best feature for me: it was really like all of us were in this virtualenvironment, all together. As soon as our guide asked “who wants to try it?”
In Mirrorworlds, we will be able to walk out of the door, down the stairs, get on the train, all in VR. Truly mobile VR: two friends battle it out in a mirrorworld, immersed but not removed from their physical environment. This requires a big shift in thinking about how virtualenvironments are designed.
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