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High-resolution imagery and low-latency head-tracking brought people into a virtualenvironment. Additionally, a leapmotion 3D controller enabled them to interact with it. They used Artificial Solutions ’ Teneo platform to create a virtual banking system. Source: Widiba.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. In case you are in need of a solid team able to build a high-quality XR virtualenvironment, please let me know. I believe there will be many use cases for this.
Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtualenvironment to look at.
It is quite obvious that time is against existing solutions, and rapid AR/VR market expansion is restrained only by the inconvenience of interaction with the virtualenvironment and a still high degree of “exoticism” of these technologies. Project North Star; Source: LeapMotion. Importance for the Future.
The LeapMotion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original LeapMotion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.
The image above is a LeapMotion hand-tracking demo. LeapMotion delivers this quality hand-tracking because of its camera positions —it has a dual-front-camera setup so that it can track the hands quite well. Tracking Volume: Proximity. Image credit: Ultraleap / gfycat.
This flying fluid was reflective, and on it, I could see the perfect reflection of the virtualenvironment I was in , including my own avatar, which was moving live. To work, it requires a login: at least once every 48 hours, the headset should be connected to the network (via its computer) and communicate the login.
Based on community ratings and scores from the LeapMotion team, we’re excited to present the winners of the second annual 3D Jam. Community Favorite #2: Virtual Real Meeting. Many developers are working to submit their projects to the Developer Gallery , while others are already working on their next giant leap.
VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, LeapMotion, and ManusVR gloves.).
My PhD was on humans and virtualenvironments. But that was a different and earlier wave, and at that time people were using things like cyber-gloves, magnetic motion trackers, giant helmets with stereoscopic displays… just kind of attached to them. I got into VR back in 1995,” Karan told us. “My
The demo puts you in control using a combination of LeapMotion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. LeapMotion + HOTAS Gamepad. However, these hardware controls are also cumbersome in traditional virtual reality. the XBOX 360 gamepad, the XBOX ONE gamepad, or.
Today we’re thrilled to announce the top 20 semi-finalists for the LeapMotion 3D Jam: Presented by IndieCade – our six-week global competition for $75,000 in cash and prizes. Dodge obstacles by moving your head and destroy attacking robot enemies with LeapMotion-controlled cannons. Need a LeapMotion Controller?
With Paper Plane , we studied the basic features of LeapMotion using fairly simple mechanics. What was it like incorporating LeapMotion into your Unity workflow? The post Simple, Elegant, Fun: Hauhet + Paper Plane by VRARlab appeared first on LeapMotion Blog. How did each idea come about?
I got my LeapMotion Controller at the start of 2014, and quickly went about making demos. Aside from this, my major work with LeapMotion is my game Robot Chess , a relatively simple game which allows you to use your hands to pick up and move around chess pieces as you play against a robotic AI opponent.
To test the feature, the team used an Oculus Rift CV1 for display and a LeapMotion was applied for hand tracking. The virtualenvironment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface.
I was impressed at how quickly the Quest was able to calibrate my fingers and bring them to life inside the virtualenvironment. As for actions such as pulling up menus or teleporting around virtualenvironments, it’s possible that hand gestures such as the ones used with the Microsoft HoloLens or LeapMotion could resolve this.
Ralph Breaks VR utilizes LeapMotion tracking devices mounted to the front of the headsets to capture each players hand movements. The developers claim this first objective exists to assist users in acclimating to their new virtualenvironment by allowing them to perform a series of simple interactions using their own two hands.
To test the feature, the team used an Oculus Rift CV1 for display and a LeapMotion was applied for hand tracking. The virtualenvironment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface.
This was the best feature for me: it was really like all of us were in this virtualenvironment, all together. Even worse, it wasn’t able to track my finger movements well (it was worse than LeapMotion … and LeapMotion doesn’t have worn sensors!).
The Dexmo force-feedback glove is an exoskeleton that you wear to have true fingers presence in any virtualenvironment. It can be used both with a standard screen or an AR/VR headset, but I think that virtual reality is where this device really shines.
Much like our UI Widgets , it’s a set of interface elements – switch, lever and potentiometer – that can be embedded in any virtualenvironment. Please try a new text input interface using LeapMotion!” Virtual Real Meeting. ” Requires: Windows. Requires: Windows, Oculus Rift.
Then there are the problems that are inherent to all hands-tracking solutions like LeapMotion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. The native Mixed Reality capture feature is very interesting.
Truly mobile VR: two friends battle it out in a mirrorworld, immersed but not removed from their physical environment. This requires a big shift in thinking about how virtualenvironments are designed. That’s the brief we’ve been working on at LeapMotion Design Research.
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