Build-a-Button Workshop: VR Interaction Design from the Ground Up
Leapmotion
MAY 1, 2015
From the mouse and touchscreen, to hand tracking platforms like the Leap Motion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. Users don’t always know what to expect, and this helps to build a mental model of how the virtual world works, and what each action achieves.
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