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LeapMotion , a maker of hand-tracking software and hardware, has been experimenting with exactly that, and is teasing some very interesting results. LeapMotion has shown lots of cool stuff that can be done with their hand-tracking technology, but most of it is seen through the lens of VR.
Last year LeapMotion, makers of hand-tracking technology, revealed Project North Star , an open-source AR headset prototype design meant to be a test bed for the kind of specs and features that more compact AR headsets will hopefully one day provide. Image courtesy LeapMotion.
Over the last few weeks, LeapMotion has been teasing some very compelling AR interface prototypes, demonstrated on an unknown headset. LeapMotion plans to open-source the design of the device, which they’re calling Project North Star. ” Image courtesy LeapMotion. Image courtesy LeapMotion.
Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but LeapMotion is making a big step toward that future today, taking its Interaction development engine to 1.0 The company is also adding support for systems like wearables and widgets, enabling wrist-mounted menus and more.
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
However, the team at LeapMotion has also investigated more exotic and exciting interface paradigms from arm HUDs and digital wearables, to deployable widgets containing buttons, sliders, and even 3D trackballs and color pickers. Barrett is the Lead VR Interactive Engineer for LeapMotion.
From left to right: LEAPMotionmotion tracking, flex sensor based motion tracking, exotendon based motion tracking. This has led many teams to developing gloves or other wearable devices that will track the motions of the hand in real time. LeapMotion hand tracking sensor. Noitom Hi5.
Bolstered by growing interest in wearables and augmented reality, DigiLens recently announced the closure of a $25 million Series C investment to grow the company which has developed what it says is a proprietary, low cost waveguide manufacturing process. Image courtesy DigiLens.
Triton works with LeapMotion (now Ultra Leap) hands tracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One). You will have to buy the pieces separately and assemble it.
Eye Tracking : 200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering Comfort & Wearability : 3-point precision fit headband Replaceable, easy-to-clean polyurethane face cushions Active cooling. Also, LeapMotion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model.
Dallas-based spatial experience company Spacee has come up with a technology that can deliver an AR experience that doesn’t require a phones, tablet, glasses or any other type wearable to operate. Custom storefront windows provide an intuitive shopping experience without even having to even step inside the store.
As the layers are built and projected so are the full 3D images and animations; no headset, special glasses or other wearables are needed. The VX1 is also compatible with Xbox controllers, LeapMotion, and hands-free gesture camera options; it’s like using the force to interact with your favorite holograms.
Last week at SFHTML5, LeapMotion CTO David Holz shared his educated guess on what we’ll see with upcoming generations of virtual reality headsets and sensors. Along the way, he talks about what LeapMotion needs to achieve for truly seamless VR hand controls.
The STRATOS solution can track the motion of a user’s hands using the LeapMotion control, then project tactile effects to provide unique feedback. Ultraleap LeapMotion Controller. More than just a hand tracking solution, this system comes with the ability to built haptic feedback into your XR interactions.
That’s why I think all of us work in technology, and why we at LeapMotion are always very much living in the future. Today I’m going to be talking about the LeapMotion Mobile Platform. We needed to build a whole new LeapMotion sensor with higher performance and much lower power.
Click To Tweet When someone first puts on a LeapMotion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Even examples of hand-based, wearable UIs and dynamic deployable UIs. The post Design Sprints at LeapMotion: A Playground of 3D User Interfaces appeared first on LeapMotion Blog.
At the LEAP.AXLR8R, GetVu is exploring the boundaries of augmented reality with a platform that combines computer vision with human vision in a wearable device. With LeapMotion interaction, they envision a future where virtual games, architectural models, and 3D designs can live in the real world.
At LeapMotion, our mission is to empower people to interact seamlessly with the digital landscape. Last year, we released an early access beta of the LeapMotion Interaction Engine , a layer that exists between the Unity game engine and real-world hand physics. Widgets and Wearable Interfaces.
In support of the event, our team donated LeapMotion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former LeapMotion engineer Adam Munich. He had experience building homebrew data gloves and mocap systems for years before discovering LeapMotion.
LeapMotion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. Virtual reality gives us the power to augment our digital selves with capabilities that mirror real-world wearable technologies. Core Orion Interactions. Change the block shape. We are all cyborgs in VR.
Masahiro Yamaguchi (CEO, Psychic VR Lab), God Scorpion (Media artist, Psychic VR Lab), Keiichi Matsuda (VP Design, LeapMotion), Oda Yuda (Designer), Akihiro Fujii (CTO, Psychic VR Lab). Alex Colgan (LeapMotion): What inspired you to build a North Star headset? To me the wearable UI thing is something we want to try.
At last week’s SVVR conference, LeapMotion CTO David Holz talked about how the third generation of VR/AR devices will pipe everything from ultrasonic depth sensing to infrared night vision directly into our consciousness. Virtual wearable interfaces. The trend we’re seeing is virtual wearable interfaces.
Sliding the reflectors slightly out from your face gave room for a wearable camera, which we threw together created from a disassembled Logitech (wide FoV) webcam. The post Our Journey to the North Star appeared first on LeapMotion Blog.
Starting with the Device itself: today we use smartphones, and tomorrow we may be using some kind of headset, glasses or audio-only wearable, with different kinds of control or head/gaze tracking. What kind of devices and software will we need to participate in this AR Cloud?
The company offers a range of modules, including the Stratos Inspire, and LeapMotion controller. The hand-tracking technology offered by Ultraleap gives businesses, developers, and users new access to a world of opportunities in the XR space.
The XR-4 series also supports UltraLeap’s LeapMotion 2 hand-tracking module for custom requirements. They also feature dual DTS spatial audio speakers and noise-cancelling microphones for streamlined collaboration. Tracking options: Users can configure their headset for SteamVR tracking, as well as ART and Optitrack via API.
While working on demonstration projects here at LeapMotion, we’ve found ourselves wanting to use different sets of hands for a variety of reasons. Using the Debug hands in this way can be help for – wait for it – debugging your other hands to verify they’re lining up with LeapMotion data!
With the LeapMotion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. LeapMotion Core Assets. The LeapMotion Unity assets provide an easy way to bring hands into a Unity game. Links: Example Demo / Download.
Wearable Interfaces. At LeapMotion, we’ve been experimenting internally with a range of different interfaces that are part of the user. At LeapMotion, we’ve been experimenting internally with a range of different interfaces that are part of the user. Next week: Storytelling and Narrative in VR.
For narrative purposes, you may want to preserve this distinction – with a wearable interface changing your own state, and an environmental interface changing the environmental state. …while a broad sweeping motion turns off gravity – a force that exists outside yourself and “in the world.”. Next week: Avatar Design.
Several devices such as integrated hand-tracking headsets from Varjo or Lynx, LeapMotion Controllers, or even the company’s VR Developer Mount can used the device as an added peripheral. Flexible integration options. Gemini is not limited to a single headset range, unlike other hand-tracking solutions.
You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a LeapMotion sensor installed on top of it. Project North Star is an opensource augmented reality headset that LeapMotion has designed and gifted to the community.
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