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The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. I’ll try to summarize all of that, especially for what concerns the announcements related to our XR space.
Unity Technologies has teamed up with Microsoft Azure to add the former’s Create Solutions to the Cloud, allowing users to distribute games across Windows and Microsoft Xbox systems. Really excited with this even deeper partnership with @Microsoft and @Azure. Fun to announce this today with @BondSarah_Bond [link].
Unity announced that it has hired Dr. Danny Lange as VP of AI and MachineLearning. He joins from Uber, where he was head of machinelearning. At Uber, Lange led the efforts to build the world’s most versatile MachineLearning platform to support Uber’s hyper growth. Source: Unity Press Release.
Unpacking that a bit, Toyota’s virtual pipeline starts by importing vehicle data into Unity using Pixyz. With the help of machinelearning, digital models, and HoloLens 2, Toyota engineers are given guidance to recognize and remedy inconsistencies that are easily missed by ordinary inspection. More from AR Insider….
Toyota makes mixed reality magic with Unity and Microsoft HoloLens 2. This includes the use of Unity’s real-time 3D development platform across its automotive lifecycle. Its virtual pipeline starts by importing vehicle data into Unity using Pixyz. Reducing human error during inspections using machinelearning.
In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. Probably the communication machine of the company is not as strong as before, so the old message still hangs around.
I am a bit sad no one gave an award to The Unity Cube , though… I would have loved to get a “Worst Application Award 2021” from Road To VR…. The result is that many big brands are canceling their presence at CES: Google, Intel, Microsoft, Meta, Lenovo, and many others, have decided not to go , and maybe provide their news virtually.
Julia Winter // Alchemie (Troy, MI) – immersive chemistry curriculum learning tools for higher education, providing real-time assessment via machinelearning and data analytics to bridge the knowledge and communications gap between students and professors.
.” Much like HTML forms a sort of description of a webpage—being hostable anywhere on the Internet and retrievable/renderable locally by a web browser—USD can be used to describe complex virtual scenes, allowing it to be similarly retrieved and rendered on a local machine.
SAP shapes the future of work with Unity. That’s changing with the SAP Extended Reality Cloud (XR Cloud), which is based on Unity’s platform and enables the development of mixed reality applications. To make it easier for Unity developers to integrate SAP data into Unity, SAP recently launched the Unity Integration Toolkit.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification. Learn more.
Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. Simple WebXR” aims at bringing WebXR to Unity. It looks very interesting, and as a Unity developer, I want to experiment with it. Learn more.
Mozilla updates its Unity WebVR exporter. Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Thanks to this exporter, every Unity developer can create a WebXR experience by just building the Unity project for HTML5!
It showed what is its vision for the long-term future: AR glasses that are intelligent enough to learn about your behavior and to examine the context you are in so that to be able to already provide you suggestions about what they can do to help you. Image by Microsoft). Learn more. News worth a mention. Some XR fun.
Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Johnson has worked at Microsoft and Qualcomm before, and she is a very respected executive. Learn more. Some XR fun. Funny link.
For me this is not a fortunate sentence: this is what Alex Kipman said about the HoloLens, a few weeks before the whole Microsoft Mixed Reality division was disbanded and he was fired from the company. One of these people was Andrew Bosworth, which has rebuked the report , saying “not to believe everything you read”.
If you want to join her collective The Immersive Kind, stay tuned for the events they are organizing: on July, 28th there should be a new digital event called “The Simple Human Brain Machine” where talented people from all over the world (like Irena Cronin) will speak about AR/VR technologies and their future trends.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Unity’s HDRP is now VR-compatible. Very good news for all us Unity VR developers.
I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. What lessons have you learned during these years? What is Kura’s story? All APIs have a plain C version.
Microsoft has picked volumetric video company Arcturus as its primary marketing partner for its Microsoft Mixed Reality Capture Studios (MRCS) solution provider. Arcturus’s Dimension Studio Arcturus will also provide licence and expertise support for studios seeking to partner with Microsoft’s MRCS network.
This year was a busy one for the XR industry; following a lull in faith towards the start of the year, groups such as the OEP, Microsoft, and Meta worked to bring new life to the sector via substantial workplace XR solutions. The Unity integration also enables the OEP to integrate other related solutions into the product.
The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter.
This requires the use of artificial intelligence and machinelearning algorithms. Tools like the Apple Vision Pro, combined with a collaboration tool like Microsoft Teams, link the real world to digital content. The term refers to many different technologies and tools which work together to improve human/machine interaction.
Disciplines will include research and development (R&D) for AI, machinelearning (ML), quantum information, blockchain, and data science. Unity, The VRARA, and XR Cunningham also serves as VRARA’s Central Florida Chapter President.
Microsoft Hololens is a key player in the MR market. It has the ability to create a cross platform code where users can create their projects in either JavaScript, Unity, Xamarin, and Cordova. It is used to create engaging 3D experiences and provides easy access to machinelearning, chatbots, code execution etc.
ChatGPT uses machinelearning (ML) to aggregate data from the internet, generating content such as images, sound, documents, and chat texts. Numerous firms such as NVIDIA, Meta, Microsoft, Google, Unity, and many others have incorporated versions of GPT on their own solutions to increase content development dramatically.
However, there’s actually a significant symbiotic relationship between extended reality, AI solutions, and machinelearning. For example, Copilot in Microsoft Mesh for Microsoft Teams can give each employee a real-time assistant to help them complete tasks.
Unpacking that a bit, Toyota’s virtual pipeline starts by importing vehicle data into Unity using Pixyz. With the help of machinelearning, digital models, and HoloLens 2, Toyota engineers are given guidance to recognize and remedy inconsistencies that are easily missed by ordinary inspection.
There are a number of companies now using machinelearning techniques in order to analyze and make sense of these raw data streams. Microsoft Research’s Kate Crawford sees that discussions that jump straight to ‘SkyNet’ can make practical, nuanced discussions difficult.
Microsoft ships HoloLens 2, nReal gets ready to do the same with its glasses. After a long wait, finally Microsoft is shipping its HoloLens 2 headset. The first one is called Almalence and is a Unity plug-in (already available on the store) that should improve the clarity of images inside the Vive Pro Eye.
We also examine his company’s Nex Playground mocap gaming solutions, its Unity-based motion developer kit (MDK), and its partnership with Sky Live. Apple had also released CoreML, which basically simplified how machinelearning models ran on mobile devices. Do they use proprietary or third-party technologies?
Many vendors , from Meta, to Microsoft, and Unity, offer these solutions. Advanced AI and machinelearning algorithms can rapidly identify and mitigate potential threats in immersive spaces. Look for vendors that offer access to advanced security capabilities, such as end-to-end encryption for data shared over the cloud.
It has a dual camera system: one camera does inside-out tracking , so it just tracks your position around the table, so there’s no sensors that you have to put in the room; the other one is used for pure machine vision , we can do hand tracking , so you can reach into this virtual space and move stuff around.
From Zoom to Microsoft, both platforms and others are helping to facilitate a better-connected world. Furthermore, workers will increasingly need soft skills such as creativity, problem-solving, and communication for working with machines and collaborating with colleagues in a remote globalized workforce. What does this mean for XR?
Unity integration: Unity offers comprehensive support for Apple Vision Pro developers, including a visionOS template which forms the foundation of spatial experiences. Developers can also leverage all of Unity’s core features without the need for modifications. It also allows developers to import 3D compositions into Xcode.
Eye Tracking Apart from sessions a few years ago using the HTC Vive Pro Eye and Microsoft Hololens, I didn’t have any experience with eye tracking. The core machine-learning algorithms interpret the camera feed to generate a real-time stream of data points such as pupil size, gaze vector, and eye openness.
How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.
How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.
We do a lot of work with Microsoft in helping serve their customers across a variety of use cases. So that's been great learning as well. So it was a great learning ground for them to say, "Okay, how does this play for different products in this particular layout?" Jamie: Right. How did that translate to other stores?
We do a lot of work with Microsoft in helping serve their customers across a variety of use cases. So that's been great learning as well. So it was a great learning ground for them to say, "Okay, how does this play for different products in this particular layout?" Jamie: Right. How did that translate to other stores?
How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I'm really, really excited. What is in that?
And today we're going to be learning how Holo-Light is redefining engineering across automotive, manufacturing, chemical, and myriad other industries using XR technologies. We need that machine over here. So I'm assuming you're streaming this down from the cloud, using probably Unity or something= Florian: Yeah. You have ISAR.
And today we're going to be learning how Holo-Light is redefining engineering across automotive, manufacturing, chemical, and myriad other industries using XR technologies. We need that machine over here. So I'm assuming you're streaming this down from the cloud, using probably Unity or something=. You have ISAR. Florian: Yeah.
Alan: Hey, everyone, I'm Alan Smithson, and today we're speaking with John Martin, the CEO and co-founder of BUNDLR, an augmented reality platform company empowering training, learning, and development innovators with on-demand and mobile immersive experiences. I need to learn that one again." And Lewis Gardner on our CMS.
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