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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We will learn today how they're using digital twins to add real business value. We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine.

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We will learn today how they're using digital twins to add real business value. We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine.

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We will learn today how they're using digital twins to add real business value. We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine.