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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.

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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.

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The XR Week Peek (2022.07.04): Big tech companies perform budget cuts, Mojo tests its smart contact lens in-eye, and more!

The Ghost Howls

The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. A thing I have appreciated about Meta is that it has canceled projects, but it has not fired anyone.

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Hands-on with the new Facebook Avatars

The Ghost Howls

Some days ago, Facebook has distributed its new Facebook Avatars system, promising many possible customizations, a machine-learning algorithm able to reliably reconstruct the pose of your upper body, and a visual appearance that is the right mix between realism and cartoon-style. New Oculus Avatars – Final Impressions.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. you can feel when a drilling machine is on). Structure of the Unity SDK (Image by Senseglove).

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR.

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