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(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. Oculus improves development time for UE4 developers. Image by Pico).
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR. The startup just raised $1.6
He stresses that he wants his metaverse not to be like these ones… but I also have to remember you that currently, Oculus is the most closed VR platform. Oculus Quest 2 goes 128GB and MR. The Oculus Quest 2’s update pace is always impressive: every month we have new features to play with. Image by Facebook).
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). For four years, I stayed at UCSB and I learned how to program VR. Or Unreal if that’s your language. I learned how to do the coding.
Oculus Quest 2 had a great Christmas. The sales of Oculus Quest 2 have been great during the holidays , and the Quest has been a Christmas gift very much appreciated by kids (but wasn’t there an age limit?). Many Rift users reported problems in using the Oculus Store on PC this week , in particular in downloading games.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay).
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Notwithstanding all this hate, the Oculus Quest 2 is selling very well. Other relevant news.
But she’s not been the only one taking a similar decision: Vogue Business reports that Cult fashion boutique Machine-A and the Institute of Digital Fashion are launching an augmented store environment to promote the London Fashion Week collections of designers like Martine Rose and Richard Quinn. (PS Try the MetaHumans in VR and more.
Then it could update them very fast and make them as powerful and successful as the Oculus Quest. More info (Oculus Quest with keyboard and mouse) More info (120Hz refresh rate on Quest 2) More info (Facebook and BCIs) More info (Rumor on Facebook smartwatch). Learn how to shoot mixed reality videos.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. This may be a local server on your pc (Apache, IIS), a server on a local virtual machine, or a web server that you own. A web server, with SSL certificates.
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. And yes, I use sarcasm a lot: “Hey Facebook, thanks for this”.
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
The official Oculus Developers Twitter account announced the release with an illustration from the documentation showing a user’s full body pose being tracked. The spokesperson described the technology as a combination of inverse kinematics (IK) and machinelearning (ML). That’s our current strategy.”.
It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. As part of that, I got to meet Nate Mitchell and Brendan Iribe who later became two founders of Oculus.
It is a real-time rendered experience (I guess they have used Unreal Engine), in which you can navigate in the cosmos and see the planets, the stars , etc… You can hear the sounds of the universe, you can see things that you are not able to see in real life (e.g. The second is about the universe and the black holes.
Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. Learn programming from YouTube, Udemy, Udacity and a thousand other free platforms. There are tons of online resources to learn these.
The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch. The genius part has been mixing eye tracking with hand micro-gestures. What year is it?
Emteq’s technology called “Faceteq” uses a range of biometric sensor techniques including electromyography (EMG), electrooculography (EOG), heart rate and more in the faceplate of VR headsets, such as Oculus Rift, which track the electrical current generated in the movement of facial muscles.
Launched last year , it lets developers design and build massively detailed environments by using distributed cloud computing infrastructure, incorporating machinelearning technology and other advances. He was hired in 2012 by founder Palmer Luckey directly; they were longtime friends before Dycus became the first Oculus employee.
Bredow said that his team at ILMxLab is constantly learning as they experiment with different experiences across emerging platforms. There were so many things we learned from Trials on Tatooine ,” Bredow said. That was a great learning experience because we really did build that experience up as we were learning different things.
Creative agency B-Reel explored several approaches and open sourced their experiments for others to learn from. As far as production software, we were torn between our familiarity with Unity and the rendering potential of Unreal. We stuck with Unity for now, and hope to explore Unreal more in future explorations.
How did you get involved in VR and learning? But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. It is transforming education by experiential learning.
How did you get involved in VR and learning? But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. It is transforming education by experiential learning.
There’s a lot to learn – you have to learn how to compose, orchestrate music for an ensemble, interaction design, etc. Students in the class make up the ensemble and in the span of 9-10 weeks learn how to program, compose music and build innovative interactive performance works.
How did you get involved in VR and learning? But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. It is transforming education by experiential learning.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.
Alan: So, would the things like computer vision and machinelearning, would that fit? Accenture has different groups, like a group headed dedicated to artificial intelligence, things like cloud computing, and machinelearning is a part of artificial intelligence. Would you bundle those under XR as well? Alan: Incredible.
Alan: So, would the things like computer vision and machinelearning, would that fit? Accenture has different groups, like a group headed dedicated to artificial intelligence, things like cloud computing, and machinelearning is a part of artificial intelligence. Would you bundle those under XR as well? Alan: Incredible.
The headset should be based on Linux and its SimulaOS open-source VR windows manager (or maybe will it work via command-line like all Linux machines? :D). On 14th, Meta dropped some merch for fans to get for free : a Beat Saber ugly sweater, some Questy (a cute smiling Quest) plush toys, Oculus-branded socks, and cookie cutters.
Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Unreal Engine can now use your iPhone to record facial animations.
With multiple blockbuster movie credits to his name for his work on the likes of Wonka, Doctor Strange, Venom and Amazon Prime TV series, The Lord of the Rings: The Rings of Power, Emil Nidal's career in virtual production, motion capture and real-time now finds him in the world of video games as Technical Animator
It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. It didn’t take them long to decide their legacy project, a 2D puzzle game called Fantastic Contraption that relied on creative thinking to build machines, could be adapted to VR. Learning New Skills.
I’m really excited to learn about the stuff you’re doing. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that.
We will learn today how they're using digital twins to add real business value. It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. We will learn today how they're using digital twins to add real business value.
We will learn today how they're using digital twins to add real business value. It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. We will learn today how they're using digital twins to add real business value.
I’m really excited to learn about the stuff you’re doing. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that.
We will learn today how they're using digital twins to add real business value. It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. We will learn today how they're using digital twins to add real business value.
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. They work on Oculus Quest, they work on the Magic Leap. Their market caps over $3-billion right now.
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. They work on Oculus Quest, they work on the Magic Leap. Their market caps over $3-billion right now.
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. They work on Oculus Quest, they work on the Magic Leap. Their market caps over $3-billion right now.
And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. Thank you.
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